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TCD (Task-centered system design)

Task-Centered system design 

A variant of user-centered design, task-centered system design, is a technique that allows developers to design and evaluate interfaces based on users’ real-world tasks. As part of the design, this becomes a requirements analysis (requirements are the tasks to be performed). As part of the evaluation, evaluators can review prototypes and use tasks to create step-by-step scenarios of what users should do with the system. At each step of the walkthrough, you will be asked the following questions: Does the person have the knowledge to do it? If not, an error was found.

What is a task?

Tasks are characterized by how work is performed. Human actions that contribute to a useful goal in the system are tasks. Task analysis defines user performance, not computer performance.



Example: Payment Via Shopping App

TCD Principles

TCD Phases

Task-centered system design (TCD) typically involves several phases:



It’s worth noting that TCD is an iterative process, and these phases may be repeated multiple times to ensure that the system is designed to meet the needs of users as effectively as possible.

Phase 1: How are the tasks identified?

Immerse yourself in a real person’s environment (exactly who, and exactly what)

Designers should contact the real people who will be potential users of the system.
Designers spend time with potential users discussing how systems fit together and observing them.
They have to learn about the user’s tasks such as articulate concrete and detailed examples of tasks they perform or want to perform that the systems should and ask the user to verify. Figure Out Who’s Going to Use the System to do What

Figure Out Who’s Going to Use the System to do What

Figuring the details of tasks that users perform.

Here are some good task characteristics to consider when choosing:

Knowing the user’s background helps designers answer questions such as what names to use for menu items.

There should be fewer quantifiable differences in users, such as their confidence, their interest in learning new systems, or their commitment to the design’s success, which can affect decisions such as how much feedback to provide or when to use keyboard commands instead of on-screen menus.

Phase 2: Requirements

Identified which user types will be addressed by the interface. Designs can rarely handle everyone, so designers at this stage should determine why certain users are included/excluded from tasks. Requirements should be listed in terms of how the tasks are typically tackled, as the design can rarely handle all the tasks.

Designs can rarely handle everyone and all tasks. Requirements are listed in terms of how they address tasks

NOTE – Discussion includes why elements in these categories are classified.

Phase 3: Design as Scenarios

Phase 4: Walk-through Evaluations 

Good for debugging an interface.

The walkthrough is the fourth phase in task-centered design. A task-centered walkthrough is a low-cost way to evaluate and debug the interface of the system in the early stages of its development.

Walkthroughs:

Evaluation of design through task-centered design walkthrough

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