The pointsAtY attribute denotes the y position in the coordinate system established by attribute primitiveUnits on the <filter> element of the point at which the light source is pointing. Only <feSpotLight> element is using this attribute.
Syntax:
pointsAtY = number
Attribute Values: The pointsAtY attribute accepts the values mentioned above and described below
- number: It is a numeric value referring to the units of the current coordinate system. Its default value is considered as 0.
Below examples illustrate the use of pointsAtY attribute.
Example 1:
<!DOCTYPE html> < html >
< body >
< div style = "color: green;" >
< h1 >GeeksforGeeks</ h1 >
< svg viewBox = "0 0 1120 200" < filter id = "geek1" width = "100%" height = "100%" >
< feDiffuseLighting in = "SourceGraphic" >
< feSpotLight x = "50" y = "50" z = "60" pointsAtY = "0" />
</ feDiffuseLighting >
</ filter >
< rect width = "200" height = "200" style = "filter: url(#geek1);" />
</ svg >
</ div >
</ body >
</ html >
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Output:
Example 2:
<!DOCTYPE html> < html >
< body >
< div style = "color: green;" >
< h1 >GeeksforGeeks</ h1 >
< svg viewBox = "0 0 1120 200" < filter id = "geek2" width = "100%" height = "100%" >
< feDiffuseLighting in = "SourceGraphic" >
< feSpotLight x = "50" y = "50" z = "60" pointsAtY = "500" />
</ feDiffuseLighting >
</ filter >
< rect width = "200" height = "200" style = "filter: url(#geek2);" />
</ svg >
</ div >
</ body >
</ html >
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Output: