Open In App

Queue.IsSynchronized Property in C#

This property is used get a value which indicates whether access to the Queue is synchronized (thread safe) or not.

Syntax:



public virtual bool IsSynchronized { get; }

Property Value: This property returns true if access to the Queue is synchronized(thread safe) otherwise, false. The default is false.

Below programs illustrate the use of the above-discussed property:



Example 1:




// C# code to illustrate the
// Queue.IsSynchronized Property
using System;
using System.Collections;
  
class GFG {
  
    // Driver code
    public static void Main()
    {
  
        // Creating a Queue
        Queue myQueue = new Queue();
  
        // Inserting the elements into the Queue
        myQueue.Enqueue("C");
        myQueue.Enqueue("C++");
        myQueue.Enqueue("Java");
        myQueue.Enqueue("C#");
        myQueue.Enqueue("HTML");
        myQueue.Enqueue("CSS");
  
        // Creates a synchronized
        // wrapper around the Queue
        Queue sq = Queue.Synchronized(myQueue);
  
        // Displays the synchronization
        // status of both Queue
        Console.WriteLine("myQueue is {0}.", myQueue.IsSynchronized ?
                                "Synchronized" : "Not Synchronized");
  
        Console.WriteLine("sq is {0}.", sq.IsSynchronized ? 
                       "Synchronized" : "Not Synchronized");
    }
}

Output:
myQueue is Not Synchronized.
sq is Synchronized.

Example 2:




// C# code to check if Queue
// Is Synchronized or not
using System;
using System.Collections;
  
class GFG {
  
    // Driver code
    public static void Main()
    {
  
        // Creating a Queue
        Queue myQueue = new Queue();
  
        // Inserting the elements into the Queue
        myQueue.Enqueue(1);
        myQueue.Enqueue(2);
        myQueue.Enqueue(3);
        myQueue.Enqueue(4);
  
        // the default is false for
        // IsSynchronized property
        Console.WriteLine(myQueue.IsSynchronized);
    }
}

Output:
False

Note:

Reference:


Article Tags :
C#