In this article we will see how we can access X & Y co-ordinates of the sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. Sprite X & Y co-ordinates are the position of sprite from the x-axis and y-axis.
We can create a window and sprite object with the help of commands given below
# creating a window window = pyglet.window.Window(width, height, title) # creating a sprite object sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use x and y attribute with sprite object
Syntax : sprite.x and sprite.y
Argument : It takes no argument
Return : It returns integer
Below is the implementation
# importing pyglet module import pyglet
import pyglet.window.key as key
# width of window width = 500
# height of window height = 500
# caption i.e title of the window title = "Geeksforgeeks"
# creating a window window = pyglet.window.Window(width, height, title)
# text text = "Welcome to GeeksforGeeks"
# creating label with following properties # font = cooper # position = 250, 150 # anchor position = center label = pyglet.text.Label(text,
font_name = 'Cooper' ,
font_size = 16 ,
x = 250 ,
y = 150 ,
anchor_x = 'center' ,
anchor_y = 'center' )
# creating a batch batch = pyglet.graphics.Batch()
# loading geeksforgeeks image image = pyglet.image.load( 'gfg.png' )
# creating sprite object # it is instance of an image displayed on-screen sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 )
# on draw event @window .event
def on_draw():
# clear the window
window.clear()
# draw the label
label.draw()
# draw the image on screen
sprite.draw()
# key press event @window .event
def on_key_press(symbol, modifier):
# key "C" get press
if symbol = = key.C:
# printing the message
print ( "Key : C is pressed" )
# image for icon img = image = pyglet.resource.image( "gfg.png" )
# setting image as icon window.set_icon(img) # accessing x, y co-ordinates of the sprite value_x = sprite.x
value_y = sprite.y
# creating text from value text = "X & Y co-ordinates : " + str (value_x) + ", " + str (value_y)
# setting text to the label label.text = text
# start running the application pyglet.app.run() |
Output :