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Program to creating Doraemon cartoon character using Computer Graphics

Computer Graphics is an important subject to improve coding skills. Many things can be implemented using computer graphics. For example- car animation, cartoon characters, and many more things. In this article, the cartoon character Doraemon is created using computer graphics.

Implementation in C



In C, the graphics.h functions are used to draw different shapes(like a circle, rectangle, etc), display text(any message) in different formats (different fonts and colors). By using graphics.h  it is possible to make programs, animations and also games. These can be useful for beginners.

Functions Used:



Below is the implementation of drawing the cartoon character Doraemon using graphics in C:




// C program to implement
// the above approach
#include <conio.h>
#include <graphics.h>
#include <stdio.h>
 
// Driver code
int main()
{
    int gd = DETECT, gm;
    initgraph(&gd, &gm, "C:\\turboc3\\bgi");
    setfillstyle(SOLID_FILL, CYAN);
 
    // Head Outer Circle
    circle(500, 200, 100);
 
    // Head Inner Circle
    circle(500, 212, 88);
    floodfill(502, 102, 15);
    setfillstyle(SOLID_FILL, CYAN);
 
    // Body Outer Circle
    circle(500, 400, 100);
 
    // Body Inner Circle
    circle(500, 388, 88);
    floodfill(502, 498, 15);
    setfillstyle(SOLID_FILL, RED);
 
    // NOSE
    circle(502, 214, 10);
    floodfill(504, 216, 15);
 
    // Left Eye
    circle(460, 170, 15);
 
    // Right Eye
    circle(540, 170, 15);
 
    // Left Mustache Middle
    // Line
    line(430, 214, 380, 214);
 
    // Left Mustache Upper
    // Line
    line(430, 214, 380, 196);
 
    // Left Mustache Lower
    // Line
    line(430, 214, 380, 234);
 
    // Right Mustache Middle
    // Line
    line(570, 214, 620, 214);
 
    // Right Mustache Upper
    // Line
    line(570, 214, 620, 196);
 
    // Right Mustache Lower
    // Line
    line(570, 214, 620, 234);
 
    // Nose-Mouth Connector
    line(502, 224, 502, 240);
 
    // Mouth Horizontal  Line
    line(465, 240, 535, 240);
 
    // Mouth Tangent Line
    line(465, 240, 502, 260);
 
    // Mouth Tangent Line
    line(502, 260, 535, 240);
 
    setfillstyle(SOLID_FILL, CYAN);
 
    // Right Up Hand
    line(500, 300, 650, 320);
 
    // Right Low Hand
    line(500, 300, 650, 340);
 
    // Right Hand Joining
    line(650, 320, 650, 340);
    floodfill(645, 332, 15);
    setfillstyle(SOLID_FILL, CYAN);
 
    // Left Up Hand
    line(500, 300, 350, 320);
 
    // Left Down Hand
    line(500, 300, 350, 340);
 
    // Left Hand Join
    line(350, 320, 350, 340);
    floodfill(355, 332, 15);
    circle(665, 331, 15);
    circle(335, 331, 15);
 
    // Pocket Horizontal
    line(445, 380, 555, 380);
 
    // Pocket Tangent
    line(445, 380, 500, 420);
 
    // Pocket Tangent
    line(500, 420, 555, 380);
    setfillstyle(SOLID_FILL, RED);
 
    // Bell Pad Upper Horizontal
    line(430, 298, 570, 298);
 
    // Bell Pad Lower Horizontal
    line(430, 308, 570, 308);
 
    // Bell Pad  Left Join
    line(430, 298, 430, 308);
 
    // Bell Pad Right Join
    line(570, 298, 570, 308);
    floodfill(432, 302, 15);
    floodfill(568, 302, 15);
    floodfill(500, 307, 15);
    setfillstyle(SOLID_FILL,
                 YELLOW);
 
    // Bell
    circle(500, 323, 15);
    floodfill(502, 325, 15);
    setcolor(BLACK);
 
    // Inner Bell Upper Line
    line(485, 323, 515, 323);
 
    // Inner Bell Upper Line
    line(485, 328, 515, 328);
    setcolor(WHITE);
 
    // Left Leg Left Line
    line(450, 480, 450, 550);
 
    // Left Leg Right Line
    line(470, 490, 470, 550);
 
    // Right Leg Right Line
    line(550, 480, 550, 550);
 
    // Right Leg Left Line
    line(530, 490, 530, 550);
 
    // Left Leg Pad
    rectangle(440, 550, 480, 570);
 
    // Right Leg Pad
    rectangle(520, 550, 560, 570);
 
    // Left Leg Color
    setfillstyle(SOLID_FILL, CYAN);
    floodfill(460, 500, 15);
 
    // Right Leg Color
    setfillstyle(SOLID_FILL, CYAN);
    floodfill(540, 500, 15);
    getch();
    closegraph();
    return 0;
}

Output:


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