The movedX variable in p5.js contains the horizontal movement of the mouse since the last frame of the sketch. A positive value indicates that the mouse moved to the right and a negative value indicates that it moved to the left in the last frame.
Syntax:
movedX
The program below illustrates the movedX variable in p5.js:
Example 1:
javascript
function setup() {
createCanvas(400, 300);
textSize(16);
fpsSlider = createSlider(1, 60, 30, 1);
fpsSlider.position(20, 40);
} function draw() {
clear();
text( "Move the slider to change the framerate " +
"of the sketch" , 20, 20);
// Set the framerate according to the slider
frameRate(fpsSlider.value());
text( "Current Framerate: " + fpsSlider.value() + " FPS" , 20, 80);
// Use the movedX property
text( "The mouse moved " + movedX + " units in the x-direction" , 20, 140);
text( "since the last frame" , 20, 160);
} |
Output:
Example 2:
javascript
let gameOver = false ;
function setup() {
createCanvas(600, 300);
textSize(16);
} function draw() {
clear();
text(
"Move the mouse horizontally from one end to " +
"the other end slowly to keep playing" ,
20,
20
);
if (!gameOver) {
// Use the movedX property to display the
// amount of mouse moved
text( "The mouse moved " + movedX + " units in " +
"the x-direction" , 20, 60);
// Get the absolute amount of mouse moved
// and finish the game is it goes too fast
if (abs(movedX) > 3) gameOver = true ;
} else text( "You moved too fast! Refresh to try again" , 20, 80);
} |
Output:
Reference: https://p5js.org/reference/#/p5/movedX
Environment Setup: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/amp/
Reference: https://p5js.org/reference/#/p5/setCamera