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p5.Image save() Method

The save() method of p5.Image in p5.js is used to save the image to a file by forcing the browser to download it. The file can be saved in two formats, ‘png’ and ‘jpg’. It can also be saved with a ‘gif’ extension if an animated GIF is used with the p5.Image.

Note: It is not recommended calling this function inside the draw() loop, as it will prompt a new save dialog every draw call.



Syntax:

save( filename, extension )


Parameters: This function accepts two parameters as mentioned above and described below. 



The examples below illustrate the save() method in p5.js:

Example 1:




function preload() {
    img = loadImage("sample-image.png");
}
 
function setup() {
    createCanvas(500, 300);
    textSize(20);
 
    // Apply filter to image
    img.filter(GRAY);
 
    text('Current Image', 20, 20);
    image(img, 20, 40, 200, 100);
}
 
function keyTyped() {
 
  // Pressing the "q" key to
  // save the image
  if (key === 'q') {
    img.save('saved-image', 'png');
  }
}

Output:

Example 2:




function preload() {
    img = loadImage("sample-gif.gif");
}
 
function setup() {
    createCanvas(500, 300);
    textSize(20);
 
    text('Current GIF', 20, 20);
    image(img, 20, 40, 200, 100);
 
    btnSave = createButton("Save GIF");
    btnSave.position(30, 160);
    btnSave.mousePressed(saveImg);
}
 
function saveImg() {
 
    // Save the GIF
    img.save("new-gif");
}

Output:

Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/amp/
Reference: https://p5js.org/reference/#/p5.Image/save


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