The randomThreshold() function is an inbuilt function in the GraphicsMagick library which is used to apply a random threshold to the image. The function returns the true value of success.
Syntax:
randomThreshold( channelType, LOWxHIGH )
Parameters: This function accepts two parameters as mentioned above and described below:
- channelType: This parameter is used to specify the value of Channel Type as All, Intensity, Red, Green, Blue, Cyan, Magenta, Yellow, Black, and Opacity.
- LOWxHIGH: This parameter is used to specify the value of the level. The threshold never exceeds the specified maximum (HIGH) and is never less than the specified minimum (LOW).
Return Value: This function returns the GraphicsMagick object.
Example 1:
javascript
// Include gm library const gm = require( 'gm' );
// Import the image gm( '1.png' )
// Invoke randomThreshold function // with Channel Type as 'All' and // lowxhigh as '10x200' .randomThreshold( 'All' , '10x200' )
// Process and Write the image .write( "randomThreshold1.png" , function (err) {
if (!err) console.log( 'done' );
}); |
Output:
Example 2:
javascript
// Include gm library const gm = require( 'gm' );
// Import the image gm(600, 300, 'white' )
// Set the color for the stroke .stroke( "green" , 3)
// Set the font .font( "Helvetica.ttf" , 60)
// Call to drawText Function .drawText(100, 280, "GeeksforGeeks!" )
// Invoke random Threshold function // with Channel Type as 'Green' and // lowxhigh as 100x600 .randomThreshold( 'Green' , '100x600' )
// Process and write the image .write( "randomThreshold2.png" , function (err) {
if (!err) console.log( 'done' );
}); |
Output:
Reference:
- http://www.graphicsmagick.org/GraphicsMagick.html#details-randomThreshold
- https://www.npmjs.com/package/gm