To get the pixel of any specific portion from the HTML canvas you can use the HTML canvas getImageData() Method. The getImageData() method usually returns an ImageData object that contains the pixel information of the specified object on the HTML canvas.
Example 1: This example will display each pixel value of the square box. The boxes color is linear gradient so the pixels will change the color value that will change simultaneously.
Program:
<!DOCTYPE html> < html >
< head >
< title >
Getting pixel information
from html canvas.
</ title >
</ head >
< body >
< center >
< h1 style="color:green;">
GeeksfoGeeks
</ h1 >
< h3 >
Getting pixel information
from html canvas
</ h3 >
< canvas id="GFG" width="190" height="100"
style="border:1px solid black;">
</ canvas >
< script >
/* Retrieve canvas with id GFG,
and store it in a */
var a = document.getElementById("GFG");
/* Retrieve a 2D context for the canvas */
var gfg = a.getContext("2d");
var geeks =
gfg.createLinearGradient(0, 0, 200, 0);
geeks.addColorStop(0, "green");
geeks.addColorStop(1, "yellow");
gfg.fillStyle = geeks;
gfg.fillRect(20, 20, 150, 150);
/* Define a function find(), that prints
the array containing pixel information
returned by the getImageData() method */
function find() {
/* Store the pixel information of
the canvas at (x,y) coordinate of
(20,20) */
var ImageData =
gfg.getImageData(20, 20, 60, 60);
/* Print the array on console */
console.log(ImageData);
}
find();
</ script >
</ center >
</ body >
</ html >
|
Output:
Example 2: Code for getting color/alpha information of the first pixel. After running the code you can check by changing the color from the line 36.
<!DOCTYPE html> < html >
< head >
< title >
Getting pixel information
from html canvas.
</ title >
</ head >
< body >
< center >
< h1 style="color:green;">
GeeksfoGeeks
</ h1 >
< h3 >
Getting pixel information
from html canvas
</ h3 >
< canvas id="GFG" width="100" height="100"
style="border:1px solid black;">
</ canvas >
< script >
// Retrieve canvas with id GFG,
// and store it in a
var a = document.getElementById("GFG");
// Retrieve a 2D context for the canvas
var geeks = a.getContext("2d");
// Set the filling style to red colour
geeks.fillStyle = "blue";
/* Move the cursor to the (x,y) coordinate
of (20,20) and then create a rectangle of
height and width 60 */
geeks.fillRect(20, 20, 60, 60);
/* Define a function find(), that prints
the colour/alpha information of the
first pixel returned by getImageData()
method */
function find() {
var ImageData =
geeks.getImageData(20, 20, 60, 60);
/* Stores the red color information of
the first pixel */
red = ImageData.data[0];
/* Stores the green color information of
the first pixel */
green = ImageData.data[1];
/* Stores the blue color information of
the first pixel */
blue = ImageData.data[2];
/* Stores the opacity of the first pixel */
alpha = ImageData.data[3];
console.log(red);
console.log(green);
console.log(blue);
console.log(alpha);
}
find();
</ script >
</ center >
</ body >
</ html >
|
Output: