Open In App

Flappy Bird Game Using React JS

The game Flappy Bird has gained popularity with millions of people, from, all over the world playing it. In this game, players take control of a bird that needs to navigate between pipes while flying. The bird cannot get crashed into the pipes or the ground. If the bird does, then the game is over. In this article we will learn how we can create it using ReactJS.

Preview of the project: Let us have a look at how the final output will look like.



Prerequisites

Approach:

Steps to Create the Project

Step 1: Create a ReactJS project:



npx create-react-app flappy-bird-game

Step 2: Navigate to the project

cd flappy-bird-game

Project Structure:

The project structure of the flappy bird game

The updated dependencies in package.json file will look like:

"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-scripts": "5.0.1",
"web-vitals": "^2.1.4"
}

Images used:

Bird: https://media.geeksforgeeks.org/wp-content/uploads/20231211115925/flappy_bird_by_jubaaj_d93bpnj.gif
Pipes: https://media.geeksforgeeks.org/wp-content/uploads/20231211115753/6d2a698f31595a1.png

Example: Write the following code in respective files:




// App.js
 
import React, { useState, useEffect } from 'react';
import Bird from './components/Bird';
import Pipes from './components/Pipes';
import './App.css';
 
const App = () => {
    const [birdPosition, setBirdPosition] = useState({ x: 50, y: 200 });
    const [pipes, setPipes] = useState([]);
    const [gameOver, setGameOver] = useState(false);
    const [score, setScore] = useState(0);
    const [gameStarted, setGameStarted] = useState(false);
 
    const jump = () => {
        if (!gameOver && gameStarted) {
            setBirdPosition((prev) => ({ ...prev, y: prev.y - 60 }));
        } else if (!gameOver && !gameStarted) {
            // Start the game on the first jump
            setGameStarted(true);
        } else {
            // Restart the game
            setBirdPosition({ x: 50, y: 200 });
            setPipes([]);
            setGameOver(false);
            setGameStarted(true);
        }
    };
 
    const checkCollision = () => {
        const birdTop = birdPosition.y;
        const birdBottom = birdPosition.y + 50;
        const birdLeft = birdPosition.x;
        const birdRight = birdPosition.x + 50;
 
        pipes.forEach((pipe) => {
            const pipeTop = pipe.y;
            const pipeBottom = pipe.y + 600;
            const pipeLeft = pipe.x;
            const pipeRight = pipe.x + 100;
 
            const isColliding =
                birdRight > pipeLeft &&
                birdLeft < pipeRight &&
                birdBottom > pipeTop &&
                birdTop < pipeBottom;
 
            if (isColliding) {
                if (birdLeft > pipeLeft && birdRight < pipeRight && birdBottom < pipeBottom) {
                    // Bird has crashed through the pipe, increase score
                    setScore((prevScore) => prevScore + 1);
                } else {
                    // Bird has hit the pipe, end the game
                    setGameOver(true);
                    setGameStarted(false);
                }
            }
        });
 
        // Check if bird is out of the screen vertically
        if (birdBottom > 800 || birdTop < -170) {
            // Bird is out of bounds, end the game
            setGameOver(true);
            setGameStarted(false);
        }
    };
 
    useEffect(() => {
        checkCollision();
    }, [birdPosition, pipes, gameOver]);
 
    useEffect(() => {
        const gravity = setInterval(() => {
            setBirdPosition((prev) => ({ ...prev, y: prev.y + 5 }));
            checkCollision();
        }, 30);
 
        const pipeGenerator = setInterval(() => {
            if (!gameOver && gameStarted) {
                setPipes((prev) => [
                    ...prev,
                    { x: 400, y: Math.floor(Math.random() * 300) },
                ]);
            }
        }, 2000);
 
        const pipeMove = setInterval(() => {
            if (!gameOver && gameStarted) {
                setPipes((prev) =>
                    prev.map((pipe) => ({ ...pipe, x: pipe.x - 5 }))
                );
            }
        }, 30);
 
        return () => {
            clearInterval(gravity);
            clearInterval(pipeGenerator);
            clearInterval(pipeMove);
        };
    }, [gameOver, gameStarted]);
 
    return (
        <div className={`App ${gameOver ? 'game-over' : ''}`} onClick={jump}>
            <Bird birdPosition={birdPosition} />
            {pipes.map((pipe, index) => (
                <Pipes key={index} pipePosition={pipe} />
            ))}
            {gameOver && (
                <center>
                    <div className="game-over-message">
                        Game Over!
                        <br />
                        <p style={{ backgroundColor: 'blue', padding: "2px 6px", borderRadius: '5px' }}>Click anywhere to Restart</p>
                    </div>
                </center>
            )}
        </div>
    );
};
 
export default App;




// Bird.js
import React from "react";
 
const Bird = ({ birdPosition }) => {
 
    return (
        <img
            alt="bird"
            className="bird"
            style={{
                left: birdPosition.x,
                top: birdPosition.y,
            }}
            draggable={true}
        />
    );
};
 
export default Bird;




// Pipes.js
 
import React from "react";
 
const Pipes = ({ pipePosition }) => {
    return (
        <img
            alt="pipe"
            className="pipe"
            style={{
                left: pipePosition.x,
                top: pipePosition.y,
            }}
            draggable={true}
        />
    );
};
 
export default Pipes;




/* src/App.css */
 
.App {
    position: relative;
    width: 600px;
    height: 600px;
    border: 1px solid #000;
    overflow: hidden;
    background-color: #87ceeb;
    /* Sky Blue */
    transition: background-color 0.5s ease;
}
 
.game-over {
    background-color: #ff6347;
    /* Tomato */
}
 
.game-over-message {
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    font-size: 24px;
    font-weight: bold;
    color: white;
}
 
.bird {
    position: absolute;
    width: 50px;
    height: 50px;
    user-select: none;
}
 
.pipe {
    position: absolute;
    width: 100px;
    height: 600px;
}

Output:


Article Tags :