UInt16.MinValue Field in C# with Examples

The MinValue field of UInt16 Struct is used to represent the minimum possible value of 16-bit unsigned integer i.e. ushort data type. The value of this field is constant means that a user cannot change the value of this field. The value of this field is 0. It also saves the program from OverflowException if the integer value is not in the range of the UInt16 type. The main use of UInt16’s fields are to check whether the Int32 value is in the range of the UInt16 type before converting it to a UInt16 value.

Syntax:

public const ushort MinValue = 0;

Return Value: This field always returns 0.

Example:

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// C# program to illustrate the
// UInt16.MinValue field
using System;
  
class GFG {
  
    // Main Method
    static public void Main()
    {
        // display the Minimum value of UInt16 struct
        Console.WriteLine("Minimum Value is: " + UInt16.MinValue);
  
        // Taking an array of the 
        // unsigned long integer 
        // i.e UInt64 data type
        ulong[] num = {232146, 14343, 23122345, 4576863645437};
  
        // taking variable of UInt16 type
        ushort mynum;
  
        foreach(ulong n in num)
        {
  
            if (n >= UInt16.MinValue && n <= UInt16.MaxValue) {
  
                // using the method of Convert class
                // to convert Int64 to UInt16
                mynum = Convert.ToUInt16(n);
  
                Console.WriteLine("Conversion is Possible.");
            }
  
            else
            {
                Console.WriteLine("Not Possible");
            }
        }
    }
}

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Output:

Minimum Value is: 0
Not Possible
Conversion is Possible.
Not Possible
Not Possible

Reference:



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