Open In App

Traveling Salesman Problem using Genetic Algorithm

Improve
Improve
Improve
Like Article
Like
Save Article
Save
Share
Report issue
Report

AuPrerequisites: Genetic Algorithm, Travelling Salesman Problem
In this article, a genetic algorithm is proposed to solve the travelling salesman problem
Genetic algorithms are heuristic search algorithms inspired by the process that supports the evolution of life. The algorithm is designed to replicate the natural selection process to carry generation, i.e. survival of the fittest of beings. Standard genetic algorithms are divided into five phases which are: 
 

  1. Creating initial population.
  2. Calculating fitness.
  3. Selecting the best genes.
  4. Crossing over.
  5. Mutating to introduce variations.

These algorithms can be implemented to find a solution to the optimization problems of various types. One such problem is the Traveling Salesman Problem. The problem says that a salesman is given a set of cities, he has to find the shortest route to as to visit each city exactly once and return to the starting city. 
Approach: In the following implementation, cities are taken as genes, string generated using these characters is called a chromosome, while a fitness score which is equal to the path length of all the cities mentioned, is used to target a population.
Fitness Score is defined as the length of the path described by the gene. Lesser the path length fitter is the gene. The fittest of all the genes in the gene pool survive the population test and move to the next iteration. The number of iterations depends upon the value of a cooling variable. The value of the cooling variable keeps on decreasing with each iteration and reaches a threshold after a certain number of iterations.
Algorithm: 
 

1. Initialize the population randomly.
2. Determine the fitness of the chromosome.
3. Until done repeat:
    1. Select parents.
    2. Perform crossover and mutation.
    3. Calculate the fitness of the new population.
    4. Append it to the gene pool.

 

Pseudo-code 
 

Initialize procedure GA{
    Set cooling parameter = 0;
    Evaluate population P(t);
    While( Not Done ){
        Parents(t) = Select_Parents(P(t));
        Offspring(t) = Procreate(P(t));
        p(t+1) = Select_Survivors(P(t), Offspring(t));
        t = t + 1; 
    }
}

How the mutation works?
Suppose there are 5 cities: 0, 1, 2, 3, 4. The salesman is in city 0 and he has to find the shortest route to travel through all the cities back to the city 0. A chromosome representing the path chosen can be represented as: 
 

This chromosome undergoes mutation. During mutation, the position of two cities in the chromosome is swapped to form a new configuration, except the first and the last cell, as they represent the start and endpoint. 
 

Original chromosome had a path length equal to INT_MAX, according to the input defined below, since the path between city 1 and city 4 didn’t exist. After mutation, the new child formed has a path length equal to 21, which is a much-optimized answer than the original assumption. This is how the genetic algorithm optimizes solutions to hard problems.
 

Below is the implementation of the above approach:
 

C++




// C++ implementation of the above approach
#include <bits/stdc++.h>
#include <limits.h>
using namespace std;
 
// Number of cities in TSP
#define V 5
 
// Names of the cities
#define GENES ABCDE
 
// Starting Node Value
#define START 0
 
// Initial population size for the algorithm
#define POP_SIZE 10
 
// Structure of a GNOME
// string defines the path traversed
// by the salesman while the fitness value
// of the path is stored in an integer
 
struct individual {
    string gnome;
    int fitness;
};
 
// Function to return a random number
// from start and end
int rand_num(int start, int end)
{
    int r = end - start;
    int rnum = start + rand() % r;
    return rnum;
}
 
// Function to check if the character
// has already occurred in the string
bool repeat(string s, char ch)
{
    for (int i = 0; i < s.size(); i++) {
        if (s[i] == ch)
            return true;
    }
    return false;
}
 
// Function to return a mutated GNOME
// Mutated GNOME is a string
// with a random interchange
// of two genes to create variation in species
string mutatedGene(string gnome)
{
    while (true) {
        int r = rand_num(1, V);
        int r1 = rand_num(1, V);
        if (r1 != r) {
            char temp = gnome[r];
            gnome[r] = gnome[r1];
            gnome[r1] = temp;
            break;
        }
    }
    return gnome;
}
 
// Function to return a valid GNOME string
// required to create the population
string create_gnome()
{
    string gnome = "0";
    while (true) {
        if (gnome.size() == V) {
            gnome += gnome[0];
            break;
        }
        int temp = rand_num(1, V);
        if (!repeat(gnome, (char)(temp + 48)))
            gnome += (char)(temp + 48);
    }
    return gnome;
}
 
// Function to return the fitness value of a gnome.
// The fitness value is the path length
// of the path represented by the GNOME.
int cal_fitness(string gnome)
{
    int map[V][V] = { { 0, 2, INT_MAX, 12, 5 },
                    { 2, 0, 4, 8, INT_MAX },
                    { INT_MAX, 4, 0, 3, 3 },
                    { 12, 8, 3, 0, 10 },
                    { 5, INT_MAX, 3, 10, 0 } };
    int f = 0;
    for (int i = 0; i < gnome.size() - 1; i++) {
        if (map[gnome[i] - 48][gnome[i + 1] - 48] == INT_MAX)
            return INT_MAX;
        f += map[gnome[i] - 48][gnome[i + 1] - 48];
    }
    return f;
}
 
// Function to return the updated value
// of the cooling element.
int cooldown(int temp)
{
    return (90 * temp) / 100;
}
 
// Comparator for GNOME struct.
bool lessthan(struct individual t1,
            struct individual t2)
{
    return t1.fitness < t2.fitness;
}
 
// Utility function for TSP problem.
void TSPUtil(int map[V][V])
{
    // Generation Number
    int gen = 1;
    // Number of Gene Iterations
    int gen_thres = 5;
 
    vector<struct individual> population;
    struct individual temp;
 
    // Populating the GNOME pool.
    for (int i = 0; i < POP_SIZE; i++) {
        temp.gnome = create_gnome();
        temp.fitness = cal_fitness(temp.gnome);
        population.push_back(temp);
    }
 
    cout << "\nInitial population: " << endl
        << "GNOME     FITNESS VALUE\n";
    for (int i = 0; i < POP_SIZE; i++)
        cout << population[i].gnome << " "
            << population[i].fitness << endl;
    cout << "\n";
 
    bool found = false;
    int temperature = 10000;
 
    // Iteration to perform
    // population crossing and gene mutation.
    while (temperature > 1000 && gen <= gen_thres) {
        sort(population.begin(), population.end(), lessthan);
        cout << "\nCurrent temp: " << temperature << "\n";
        vector<struct individual> new_population;
 
        for (int i = 0; i < POP_SIZE; i++) {
            struct individual p1 = population[i];
 
            while (true) {
                string new_g = mutatedGene(p1.gnome);
                struct individual new_gnome;
                new_gnome.gnome = new_g;
                new_gnome.fitness = cal_fitness(new_gnome.gnome);
 
                if (new_gnome.fitness <= population[i].fitness) {
                    new_population.push_back(new_gnome);
                    break;
                }
                else {
 
                    // Accepting the rejected children at
                    // a possible probability above threshold.
                    float prob = pow(2.7,
                                    -1 * ((float)(new_gnome.fitness
                                                - population[i].fitness)
                                        / temperature));
                    if (prob > 0.5) {
                        new_population.push_back(new_gnome);
                        break;
                    }
                }
            }
        }
 
        temperature = cooldown(temperature);
        population = new_population;
        cout << "Generation " << gen << " \n";
        cout << "GNOME     FITNESS VALUE\n";
 
        for (int i = 0; i < POP_SIZE; i++)
            cout << population[i].gnome << " "
                << population[i].fitness << endl;
        gen++;
    }
}
 
int main()
{
 
    int map[V][V] = { { 0, 2, INT_MAX, 12, 5 },
                    { 2, 0, 4, 8, INT_MAX },
                    { INT_MAX, 4, 0, 3, 3 },
                    { 12, 8, 3, 0, 10 },
                    { 5, INT_MAX, 3, 10, 0 } };
    TSPUtil(map);
}


Python3




# Python3 implementation of the above approach
from random import randint
 
INT_MAX = 2147483647
# Number of cities in TSP
V = 5
 
# Names of the cities
GENES = "ABCDE"
 
# Starting Node Value
START = 0
 
# Initial population size for the algorithm
POP_SIZE = 10
 
# Structure of a GNOME
# defines the path traversed
# by the salesman while the fitness value
# of the path is stored in an integer
 
 
class individual:
    def __init__(self) -> None:
        self.gnome = ""
        self.fitness = 0
 
    def __lt__(self, other):
        return self.fitness < other.fitness
 
    def __gt__(self, other):
        return self.fitness > other.fitness
 
 
# Function to return a random number
# from start and end
def rand_num(start, end):
    return randint(start, end-1)
 
 
# Function to check if the character
# has already occurred in the string
def repeat(s, ch):
    for i in range(len(s)):
        if s[i] == ch:
            return True
 
    return False
 
 
# Function to return a mutated GNOME
# Mutated GNOME is a string
# with a random interchange
# of two genes to create variation in species
def mutatedGene(gnome):
    gnome = list(gnome)
    while True:
        r = rand_num(1, V)
        r1 = rand_num(1, V)
        if r1 != r:
            temp = gnome[r]
            gnome[r] = gnome[r1]
            gnome[r1] = temp
            break
    return ''.join(gnome)
 
 
# Function to return a valid GNOME string
# required to create the population
def create_gnome():
    gnome = "0"
    while True:
        if len(gnome) == V:
            gnome += gnome[0]
            break
 
        temp = rand_num(1, V)
        if not repeat(gnome, chr(temp + 48)):
            gnome += chr(temp + 48)
 
    return gnome
 
 
# Function to return the fitness value of a gnome.
# The fitness value is the path length
# of the path represented by the GNOME.
def cal_fitness(gnome):
    mp = [
        [0, 2, INT_MAX, 12, 5],
        [2, 0, 4, 8, INT_MAX],
        [INT_MAX, 4, 0, 3, 3],
        [12, 8, 3, 0, 10],
        [5, INT_MAX, 3, 10, 0],
    ]
    f = 0
    for i in range(len(gnome) - 1):
        if mp[ord(gnome[i]) - 48][ord(gnome[i + 1]) - 48] == INT_MAX:
            return INT_MAX
        f += mp[ord(gnome[i]) - 48][ord(gnome[i + 1]) - 48]
 
    return f
 
 
# Function to return the updated value
# of the cooling element.
def cooldown(temp):
    return (90 * temp) / 100
 
 
# Comparator for GNOME struct.
# def lessthan(individual t1,
#               individual t2)
# :
#     return t1.fitness < t2.fitness
 
 
# Utility function for TSP problem.
def TSPUtil(mp):
    # Generation Number
    gen = 1
    # Number of Gene Iterations
    gen_thres = 5
 
    population = []
    temp = individual()
 
    # Populating the GNOME pool.
    for i in range(POP_SIZE):
        temp.gnome = create_gnome()
        temp.fitness = cal_fitness(temp.gnome)
        population.append(temp)
 
    print("\nInitial population: \nGNOME     FITNESS VALUE\n")
    for i in range(POP_SIZE):
        print(population[i].gnome, population[i].fitness)
    print()
 
    found = False
    temperature = 10000
 
    # Iteration to perform
    # population crossing and gene mutation.
    while temperature > 1000 and gen <= gen_thres:
        population.sort()
        print("\nCurrent temp: ", temperature)
        new_population = []
 
        for i in range(POP_SIZE):
            p1 = population[i]
 
            while True:
                new_g = mutatedGene(p1.gnome)
                new_gnome = individual()
                new_gnome.gnome = new_g
                new_gnome.fitness = cal_fitness(new_gnome.gnome)
 
                if new_gnome.fitness <= population[i].fitness:
                    new_population.append(new_gnome)
                    break
 
                else:
 
                    # Accepting the rejected children at
                    # a possible probability above threshold.
                    prob = pow(
                        2.7,
                        -1
                        * (
                            (float)(new_gnome.fitness - population[i].fitness)
                            / temperature
                        ),
                    )
                    if prob > 0.5:
                        new_population.append(new_gnome)
                        break
 
        temperature = cooldown(temperature)
        population = new_population
        print("Generation", gen)
        print("GNOME     FITNESS VALUE")
 
        for i in range(POP_SIZE):
            print(population[i].gnome, population[i].fitness)
        gen += 1
 
 
if __name__ == "__main__":
 
    mp = [
        [0, 2, INT_MAX, 12, 5],
        [2, 0, 4, 8, INT_MAX],
        [INT_MAX, 4, 0, 3, 3],
        [12, 8, 3, 0, 10],
        [5, INT_MAX, 3, 10, 0],
    ]
    TSPUtil(mp)


C#




// C# implementation of the above approach
using System;
using System.Collections.Generic;
using System.Linq;
// Structure of a GNOME
// string defines the path traversed
// by the salesman while the fitness value
// of the path is stored in an integer
public struct Individual
{
    public string gnome;
    public int fitness;
}
 
public class TSP
{
// Number of cities in TSP
    const int V = 5;
    // Names of the cities
    const string GENES = "ABCDE";
    // Starting Node Value
    const int START = 0;
    // Initial population size for the algorithm
    const int POP_SIZE = 10;
 
// Function to return a random number
// from start and end
    static int RandNum(int start, int end)
    {
        int r = end - start;
        int rnum = start + new Random().Next() % r;
        return rnum;
    }
// Function to check if the character
// has already occurred in the string
    static bool Repeat(string s, char ch)
    {
        for (int i = 0; i < s.Length; i++)
        {
            if (s[i] == ch)
                return true;
        }
        return false;
    }
// Function to return a mutated GNOME
// Mutated GNOME is a string
// with a random interchange
// of two genes to create variation in species
    static string MutatedGene(string gnome)
    {
        while (true)
        {
            int r = RandNum(1, V);
            int r1 = RandNum(1, V);
            if (r1 != r)
            {
                char[] arr = gnome.ToCharArray();
                char temp = arr[r];
                arr[r] = arr[r1];
                arr[r1] = temp;
                gnome = new string(arr);
                break;
            }
        }
        return gnome;
    }
// Function to return a valid GNOME string
// required to create the population
    static string CreateGnome()
    {
        string gnome = "0";
        while (true)
        {
            if (gnome.Length == V)
            {
                gnome += gnome[0];
                break;
            }
            int temp = RandNum(1, V);
            if (!Repeat(gnome, (char)(temp + 48)))
                gnome += (char)(temp + 48);
        }
        return gnome;
    }
// Function to return the fitness value of a gnome.
// The fitness value is the path length
// of the path represented by the GNOME.
    static int CalFitness(string gnome)
    {
        int[,] map = new int[,] {
            { 0, 2, int.MaxValue, 12, 5 },
            { 2, 0, 4, 8, int.MaxValue },
            { int.MaxValue, 4, 0, 3, 3 },
            { 12, 8, 3, 0, 10 },
            { 5, int.MaxValue, 3, 10, 0 }
        };
        int f = 0;
        for (int i = 0; i < gnome.Length - 1; i++)
        {
            if (map[gnome[i] - 48, gnome[i + 1] - 48] == int.MaxValue)
                return int.MaxValue;
            f += map[gnome[i] - 48, gnome[i + 1] - 48];
        }
        return f;
    }
// Function to return the updated value
// of the cooling element
    static int CoolDown(int temp)
    {
        return (90 * temp) / 100;
    }
// Comparator for GNOME struct.
    static bool LessThan(Individual t1, Individual t2)
    {
        return t1.fitness < t2.fitness;
    }
 
    
        // Utility function for TSP problem.
        static void TSPUtil(int[,] map)
        {
            // Generation Number
            int gen = 1;
            // Number of Gene Iterations
            int gen_thres = 5;
 
            List<Individual> population = new List<Individual>();
            Individual temp;
 
            // Populating the GNOME pool.
            for (int i = 0; i < POP_SIZE; i++)
            {
                temp.gnome = CreateGnome();
                temp.fitness = CalFitness(temp.gnome);
                population.Add(temp);
            }
 
            Console.WriteLine("\nInitial population: \nGNOME     FITNESS VALUE\n");
            foreach (Individual ind in population)
            {
                Console.WriteLine(ind.gnome + " " + ind.fitness);
            }
            Console.WriteLine();
 
            bool found = false;
            int temperature = 10000;
 
            // Iteration to perform
            // population crossing and gene mutation.
            while (temperature > 1000 && gen <= gen_thres)
            {
                population = population.OrderBy(x => x.fitness).ToList();
                Console.WriteLine("\nCurrent temp: " + temperature + "\n");
                List<Individual> new_population = new List<Individual>();
 
                for (int i = 0; i < POP_SIZE; i++)
                {
                    Individual p1 = population[i];
 
                    while (true)
                    {
                        string new_g = MutatedGene(p1.gnome);
                        Individual new_gnome;
                        new_gnome.gnome = new_g;
                        new_gnome.fitness = CalFitness(new_gnome.gnome);
 
                        if (new_gnome.fitness <= population[i].fitness)
                        {
                            new_population.Add(new_gnome);
                            break;
                        }
                        else
                        {
 
                            // Accepting the rejected children at
                            // a possible probability above threshold.
                            float prob = (float)Math.Pow(2.7,
                                            -1 * ((float)(new_gnome.fitness
                                                    - population[i].fitness)
                                                / temperature));
                            if (prob > 0.5)
                            {
                                new_population.Add(new_gnome);
                                break;
                            }
                        }
                    }
                }
 
                temperature = CoolDown(temperature);
                population = new_population;
                Console.WriteLine("Generation " + gen + " \nGNOME     FITNESS VALUE\n");
 
                foreach (Individual ind in population)
                {
                    Console.WriteLine(ind.gnome + " " + ind.fitness);
                }
                gen++;
            }
        }
 
        static void Main(string[] args)
        {
            int[,] map = new int[,] { { 0, 2, int.MaxValue, 12, 5 },
                                      { 2, 0, 4, 8, int.MaxValue },
                                      { int.MaxValue, 4, 0, 3, 3 },
                                      { 12, 8, 3, 0, 10 },
                                      { 5, int.MaxValue, 3, 10, 0 } };
 
            TSPUtil(map);
        }
}


Output: 

Initial population: 
GNOME     FITNESS VALUE
043210   24
023410   2147483647
031420   2147483647
034210   31
043210   24
023140   2147483647
032410   2147483647
012340   24
012340   24
032410   2147483647


Current temp: 10000
Generation 1 
GNOME     FITNESS VALUE
013240   21
013240   21
012430   31
012430   31
031240   32
024310   2147483647
013420   2147483647
032140   2147483647
034210   31
012430   31

Current temp: 9000
Generation 2 
GNOME     FITNESS VALUE
031240   32
043210   24
012340   24
042130   32
043210   24
012340   24
034210   31
014320   2147483647
014320   2147483647
023140   2147483647

Current temp: 8100
Generation 3 
GNOME     FITNESS VALUE
013240   21
042310   21
013240   21
013240   21
031240   32
013240   21
012430   31
034120   2147483647
041320   2147483647
043120   2147483647

Current temp: 7290
Generation 4 
GNOME     FITNESS VALUE
031240   32
043210   24
043210   24
043210   24
012340   24
042130   32
013240   21
014320   2147483647
021340   2147483647
043210   24

Current temp: 6561
Generation 5 
GNOME     FITNESS VALUE
043210   24
042310   21
042310   21
013240   21
042310   21
034210   31
013240   21
042310   21
024310   2147483647
024310   2147483647

 

Time complexity:  O(n^2) as it uses nested loops to calculate the fitness value of each gnome in the population. 
Auxiliary Space: O(n)



Last Updated : 21 Feb, 2023
Like Article
Save Article
Previous
Next
Share your thoughts in the comments
Similar Reads