Translation of objects in computer graphics
In computer graphics, we have seen how to draw some basic figures like line and circles. In this post we will discuss on basics of an important operation in computer graphics as well as 2D geometry, which is transformation.
In computer graphics, transformation of the coordinates consists of three major processes:
 Translation
 Rotation
 Scaling
In this post we will discuss about translation only.
What is translation?
A translation process moves every point a constant distance in a specified direction. It can be described as a rigid motion. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.
Suppose, If point (X, Y) is to be translated by amount Dx and Dy to a new location (X’, Y’) then new coordinates can be obtained by adding Dx to X and Dy to Y as:
X' = Dx + X Y' = Dy + Y or P' = T + P where P' = (X', Y'), T = (Dx, Dy ), P = (X, Y)
Here, P(X, Y) is the original point. T(Dx, Dy) is the translation factor, i.e. the amount by which the point will be translated. P'(X’, Y’) is the coordinates of point P after translation.
Examples:
Input : P[] = {5, 6}, T = {1, 1} Output : P'[] = {6, 7} Input : P[] = {8, 6}, T = {1, 1} Output : P'[] = {7, 5}
Whenever we perform translation of any object we simply translate its each and every point. Some of basic objects along with their translation can be drawn as:

Point Translation P(X, Y) : Here we only translate the x and y coordinates of given point as per given translation factor dx and dy respectively.
Below is the C++ program to translate a point:// C++ program for translation
// of a single coordinate
#include<bits/stdc++.h>
#include<graphics.h>
using
namespace
std;
// function to translate point
void
translatePoint (
int
P[],
int
T[])
{
/* init graph and putpixel are used for
representing coordinates through graphical
functions
*/
int
gd = DETECT, gm, errorcode;
initgraph (&gd, &gm,
"c:\\tc\\bgi"
);
cout<<
"Original Coordinates :"
<<P[0]<<
","
<<P[1];
putpixel (P[0], P[1], 1);
// calculating translated coordinates
P[0] = P[0] + T[0];
P[1] = P[1] + T[1];
cout<<
"\nTranslated Coordinates :"
<< P[0]<<
","
<< P[1];
// Draw new coordinatses
putpixel (P[0], P[1], 3);
closegraph();
}
// driver program
int
main()
{
int
P[2] = {5, 8};
// coordinates of point
int
T[] = {2, 1};
// translation factor
translatePoint (P, T);
return
0;
}
chevron_rightfilter_noneOutput:
Original Coordinates : 5, 8 Translated Coordinates : 7, 9

Line Translation: The idea to translate a line is to translate both of the end points of the line by the given translation factor(dx, dy) and then draw a new line with inbuilt graphics function.
Below is the C++ implementation of above idea:// cpp program for translation
// of a single line
#include<bits/stdc++.h>
#include<graphics.h>
using
namespace
std;
// function to translate line
void
translateLine (
int
P[][2],
int
T[])
{
/* init graph and line() are used for
representing line through graphical
functions
*/
int
gd = DETECT, gm, errorcode;
initgraph (&gd, &gm,
"c:\\tc\\bgi"
);
// drawing original line using graphics functions
setcolor (2);
line(P[0][0], P[0][1], P[1][0], P[1][1]);
// calculating translated coordinates
P[0][0] = P[0][0] + T[0];
P[0][1] = P[0][1] + T[1];
P[1][0] = P[1][0] + T[0];
P[1][1] = P[1][1] + T[1];
// drawing translated line using graphics functions
setcolor(3);
line(P[0][0], P[0][1], P[1][0], P[1][1]);
closegraph();
}
// driver program
int
main()
{
int
P[2][2] = {5, 8, 12, 18};
// coordinates of point
int
T[] = {2, 1};
// translation factor
translateLine (P, T);
return
0;
}
chevron_rightfilter_none 
Rectangle Translation : Here we translate the x and y coordinates of both given points A(top left ) and B(bottom right) as per given translation factor dx and dy respectively and then draw a rectangle with inbuilt graphics function
// C++ program for translation
// of a rectangle
#include<bits/stdc++.h>
#include<graphics.h>
using
namespace
std;
// function to translate rectangle
void
translateRectangle (
int
P[][2],
int
T[])
{
/* init graph and rectangle() are used for
representing rectangle through graphical functions */
int
gd = DETECT, gm, errorcode;
initgraph (&gd, &gm,
"c:\\tc\\bgi"
);
setcolor (2);
// rectangle (Xmin, Ymin, Xmax, Ymax)
// original rectangle
rectangle (P[0][0], P[0][1], P[1][0], P[1][1]);
// calculating translated coordinates
P[0][0] = P[0][0] + T[0];
P[0][1] = P[0][1] + T[1];
P[1][0] = P[1][0] + T[0];
P[1][1] = P[1][1] + T[1];
// translated rectangle (Xmin, Ymin, Xmax, Ymax)
// setcolor(3);
rectangle (P[0][0], P[0][1], P[1][0], P[1][1]);
// closegraph();
}
// driver program
int
main()
{
// Xmin, Ymin, Xmax, Ymax as rectangle
// coordinates of top left and bottom right points
int
P[2][2] = {5, 8, 12, 18};
int
T[] = {2, 1};
// translation factor
translateRectangle (P, T);
return
0;
}
chevron_rightfilter_none
References : http://math.hws.edu/graphicsbook/.
This article is contributed by Shivam Pradhan (anuj_charm). If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.
Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above.
Recommended Posts:
 2D Transformation in Computer Graphics  Set 1 (Scaling of Objects)
 Computer Graphics  Antialiasing
 Segments in Computer Graphics
 Applications of Computer Graphics
 Computer Graphics  The RGB color model
 Display Processor in Computer Graphics
 Draw a moving car using computer graphics programming in C
 DDA Line generation Algorithm in Computer Graphics
 Point Clipping Algorithm in Computer Graphics
 Refresh type output devices in Computer Graphics
 Window to Viewport Transformation in Computer Graphics with Implementation
 Computer Graphics  Cathode ray tube (video display device)
 bar() function in C graphics
 Draw a line in C++ graphics
 Draw ellipse in C graphics