Subroutine, Subroutine nesting and Stack memory
A set of instructions that are used repeatedly in a program can be referred to as Subroutine. Only one copy of this Instruction is stored in the memory. When a Subroutine is required it can be called many times during the Execution of a particular program. A call Subroutine Instruction calls the Subroutine. Care Should be taken while returning a Subroutine as Subroutine can be called from a different place from the memory.
The content of the PC must be Saved by the call Subroutine Instruction to make a correct return to the calling program.
Figure – Process of a subroutine in a program
The subroutine linkage method is a way in which computers call and return the Subroutine. The simplest way of Subroutine linkage is saving the return address in a specific location, such as a register which can be called a link register call Subroutine.
2. Subroutine Nesting :
Subroutine nesting is a common Programming practice In which one Subroutine calls another Subroutine.
Figure – Subroutine calling another subroutine
From the above figure, assume that when Subroutine 1 calls Subroutine 2 the return address of Subroutine 2 should be saved somewhere. So if the link register stores the return address of Subroutine 1 this will be (destroyed/overwritten) by the return address of Subroutine 2. As the last Subroutine called is the first one to be returned ( Last in first out format). So stack data structure is the most efficient way to store the return addresses of the Subroutines.
Figure – Return address of subroutine is stored in stack memory
3. Stack memory:
Stack is a basic data structure that can be implemented anywhere in the memory. It can be used to store variables that may be required afterward in the program Execution. In a stack, the first data put will be the last to get out of a stack. So the last data added will be the first one to come out of the stack (last in first out).
Figure – Stack memory having data A, B & C
So from the diagram above first A is added then B & C. While removing first C is Removed then B & A.
Advantages of subroutines:
Code reuse: Subroutines can be reused in multiple parts of a program, which can save time and reduce the amount of code that needs to be written.
Modularity: Subroutines help to break complex programs into smaller, more manageable parts, making them easier to understand, maintain, and modify.
Encapsulation: Subroutines provide a way to encapsulate functionality, hiding the implementation details from other parts of the program.
Disadvantages of subroutines:
Overhead: Calling a subroutine can incur some overhead, such as the time and memory required to push and pop data on the stack.
Complexity: Subroutine nesting can make programs more complex and difficult to understand, particularly if the nesting is deep or the control flow is complicated.
Side effects: Subroutines can have unintended side effects, such as modifying global variables or changing the state of the program, which can make debugging and testing more difficult.
Advantages of subroutine nesting and stack memory:
Flexibility: Subroutine nesting allows for the creation of complex programs with many levels of abstraction, making it easier to organize code and reuse functionality.
Efficient use of memory: Stack memory is used to allocate and deallocate local variables, allowing for efficient use of memory resources.
Error handling: Stack memory can be used to keep track of the state of the program, allowing for the recovery from errors and exceptions.
Disadvantages of subroutine nesting and stack memory:
Stack overflow: If too many subroutine calls are nested or if the local variables are too large, the stack memory can overflow, causing the program to crash.
Security vulnerabilities: Stack-based buffer overflows can be exploited by attackers to execute malicious code or crash the program.
Performance: The use of stack memory can impact program performance, particularly if the program requires a large amount of memory or if the stack needs to be frequently accessed.
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