std::uniform_real_ distribution class in C++ with Examples
In Probability, Uniform Distribution Function refers to the distribution in which the probabilities are defined on a continuous random variable, one which can take any value between two numbers, then the distribution is said to be a continuous probability distribution. For example, the temperature throughout a given day can be represented by a continuous random variable and the corresponding probability distribution is said to be continuous.
C++ have introduced uniform_real_distribution class in the random library whose member function give random real numbers or continuous values from a given input range with uniform probability.
Public member functions in uniform_real_distribution class:
- operator(): This function returns a random value from the range given. The datatype of the return value is specified during initialization of the template class. The probability for any value is same. The time complexity for this operation is O(1).
Example:CPP
// C++ code to demonstrate the working of
// operator() function
#include <iostream>
// for uniform_real_distribution function
#include <random>
using
namespace
std;
int
main()
{
// Here default_random_engine object
// is used as source of randomness
// We can give seed also to default_random_engine
// if psuedorandom numbers are required
default_random_engine generator;
double
a = 0.0, b = 1.0;
// Initializing of uniform_real_distribution class
uniform_real_distribution<
double
> distribution(a, b);
// number of experiments
const
int
num_of_exp = 10000000;
// number of ranges
int
n = 100;
int
p[n] = {};
for
(
int
i = 0; i < num_of_exp; ++i) {
// using operator() function
// to give random values
double
number = distribution(generator);
++p[
int
(number * n)];
}
cout <<
"Probability of some ranges"
<< endl;
// Displaying the probability of some ranges
// after generating values 10000 times.
cout <<
"0.50-0.51"
<<
" "
<< (
float
)p[50] / (
float
)num_of_exp << endl;
cout <<
"0.60-0.61"
<<
" "
<< (
float
)p[60] / (
float
)num_of_exp << endl;
cout <<
"0.45-0.46"
<<
" "
<< (
float
)p[45] / (
float
)num_of_exp << endl;
return
0;
}
Output:Probability of some ranges 0.50-0.51 0.0099808 0.60-0.61 0.0099719 0.45-0.46 0.009999
The probability of all ranges are almost equal.
- a(): Returns lower bound of range.
- b(): Returns upper bound of range.
- min(): Returns minimum value the function can return. For uniform distribution min() and a() return same value.
- max(): Returns minimum value the function can return. For uniform distribution min() and a() return same value.
- reset(): This function resets the distribution such that the next random values generated are not based on the previous values.
Example:
CPP
// C++ code to demonstrate the working of // a(), b(), min(), max(), reset() function #include <iostream> // for uniform_real_distribution function #include <random> using namespace std; int main() { double a = 0, b = 1.5; // Initializing of uniform_real_distribution class uniform_real_distribution< double > distribution(a, b); // Using a() and b() cout << "Lower Bound" << " " << distribution.a() << endl; cout << "Upper Bound" << " " << distribution.b() << endl; // Using min() and max() cout << "Minimum possible output" << " " << distribution.min() << endl; cout << "Maximum possible output" << " " << distribution.max() << endl; // Using reset function distribution.reset(); return 0; } |
Lower Bound 0 Upper Bound 1.5 Minimum possible output 0 Maximum possible output 1.5
Reference:
http://www.cplusplus.com/reference/random/uniform_real_distribution/
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