It is recommended to refer following post as prerequisite of this post.
As discussed in the previous post, Splay tree is a self-balancing data structure where the last accessed key is always at root. The insert operation is similar to Binary Search Tree insert with additional steps to make sure that the newly inserted key becomes the new root.
Following are different cases to insert a key k in splay tree.
1) Root is NULL: We simply allocate a new node and return it as root.
2) Splay the given key k. If k is already present, then it becomes the new root. If not present, then last accessed leaf node becomes the new root.
3) If new root’s key is same as k, don’t do anything as k is already present.
4) Else allocate memory for new node and compare root’s key with k.
…….4.a) If k is smaller than root’s key, make root as right child of new node, copy left child of root as left child of new node and make left child of root as NULL.
…….4.b) If k is greater than root’s key, make root as left child of new node, copy right child of root as right child of new node and make right child of root as NULL.
5) Return new node as new root of tree.
Example:
100 [20] 25 / \ \ / \ 50 200 50 20 50 / insert(25) / \ insert(25) / \ 40 ======> 30 100 ========> 30 100 / 1. Splay(25) \ \ 2. insert 25 \ \ 30 40 200 40 200 / [20]
C++
#include <bits/stdc++.h> using namespace std; // An AVL tree node class node { public : int key; node *left, *right; }; /* Helper function that allocates a new node with the given key and NULL left and right pointers. */ node* newNode( int key) { node* Node = new node(); Node->key = key; Node->left = Node->right = NULL; return (Node); } // A utility function to right // rotate subtree rooted with y // See the diagram given above. node *rightRotate(node *x) { node *y = x->left; x->left = y->right; y->right = x; return y; } // A utility function to left // rotate subtree rooted with x // See the diagram given above. node *leftRotate(node *x) { node *y = x->right; x->right = y->left; y->left = x; return y; } // This function brings the key at // root if key is present in tree. // If key is not present, then it // brings the last accessed item at // root. This function modifies the // tree and returns the new root node *splay(node *root, int key) { // Base cases: root is NULL or // key is present at root if (root == NULL || root->key == key) return root; // Key lies in left subtree if (root->key > key) { // Key is not in tree, we are done if (root->left == NULL) return root; // Zig-Zig (Left Left) if (root->left->key > key) { // First recursively bring the // key as root of left-left root->left->left = splay(root->left->left, key); // Do first rotation for root, // second rotation is done after else root = rightRotate(root); } else if (root->left->key < key) // Zig-Zag (Left Right) { // First recursively bring // the key as root of left-right root->left->right = splay(root->left->right, key); // Do first rotation for root->left if (root->left->right != NULL) root->left = leftRotate(root->left); } // Do second rotation for root return (root->left == NULL)? root: rightRotate(root); } else // Key lies in right subtree { // Key is not in tree, we are done if (root->right == NULL) return root; // Zig-Zag (Right Left) if (root->right->key > key) { // Bring the key as root of right-left root->right->left = splay(root->right->left, key); // Do first rotation for root->right if (root->right->left != NULL) root->right = rightRotate(root->right); } else if (root->right->key < key) // Zag-Zag (Right Right) { // Bring the key as root of // right-right and do first rotation root->right->right = splay(root->right->right, key); root = leftRotate(root); } // Do second rotation for root return (root->right == NULL)? root: leftRotate(root); } } // Function to insert a new key k // in splay tree with given root node *insert(node *root, int k) { // Simple Case: If tree is empty if (root == NULL) return newNode(k); // Bring the closest leaf node to root root = splay(root, k); // If key is already present, then return if (root->key == k) return root; // Otherwise allocate memory for new node node *newnode = newNode(k); // If root's key is greater, make // root as right child of newnode // and copy the left child of root to newnode if (root->key > k) { newnode->right = root; newnode->left = root->left; root->left = NULL; } // If root's key is smaller, make // root as left child of newnode // and copy the right child of root to newnode else { newnode->left = root; newnode->right = root->right; root->right = NULL; } return newnode; // newnode becomes new root } // A utility function to print // preorder traversal of the tree. // The function also prints height of every node void preOrder(node *root) { if (root != NULL) { cout<<root->key<< " " ; preOrder(root->left); preOrder(root->right); } } /* Driver code*/ int main() { node *root = newNode(100); root->left = newNode(50); root->right = newNode(200); root->left->left = newNode(40); root->left->left->left = newNode(30); root->left->left->left->left = newNode(20); root = insert(root, 25); cout<< "Preorder traversal of the modified Splay tree is \n" ; preOrder(root); return 0; } // This code is contributed by rathbhupendra |
C
// This code is adopted from http://algs4.cs.princeton.edu/33balanced/SplayBST.java.html #include<stdio.h> #include<stdlib.h> // An AVL tree node struct node { int key; struct node *left, *right; }; /* Helper function that allocates a new node with the given key and NULL left and right pointers. */ struct node* newNode( int key) { struct node* node = ( struct node*) malloc ( sizeof ( struct node)); node->key = key; node->left = node->right = NULL; return (node); } // A utility function to right rotate subtree rooted with y // See the diagram given above. struct node *rightRotate( struct node *x) { struct node *y = x->left; x->left = y->right; y->right = x; return y; } // A utility function to left rotate subtree rooted with x // See the diagram given above. struct node *leftRotate( struct node *x) { struct node *y = x->right; x->right = y->left; y->left = x; return y; } // This function brings the key at root if key is present in tree. // If key is not present, then it brings the last accessed item at // root. This function modifies the tree and returns the new root struct node *splay( struct node *root, int key) { // Base cases: root is NULL or key is present at root if (root == NULL || root->key == key) return root; // Key lies in left subtree if (root->key > key) { // Key is not in tree, we are done if (root->left == NULL) return root; // Zig-Zig (Left Left) if (root->left->key > key) { // First recursively bring the key as root of left-left root->left->left = splay(root->left->left, key); // Do first rotation for root, second rotation is done after else root = rightRotate(root); } else if (root->left->key < key) // Zig-Zag (Left Right) { // First recursively bring the key as root of left-right root->left->right = splay(root->left->right, key); // Do first rotation for root->left if (root->left->right != NULL) root->left = leftRotate(root->left); } // Do second rotation for root return (root->left == NULL)? root: rightRotate(root); } else // Key lies in right subtree { // Key is not in tree, we are done if (root->right == NULL) return root; // Zig-Zag (Right Left) if (root->right->key > key) { // Bring the key as root of right-left root->right->left = splay(root->right->left, key); // Do first rotation for root->right if (root->right->left != NULL) root->right = rightRotate(root->right); } else if (root->right->key < key) // Zag-Zag (Right Right) { // Bring the key as root of right-right and do first rotation root->right->right = splay(root->right->right, key); root = leftRotate(root); } // Do second rotation for root return (root->right == NULL)? root: leftRotate(root); } } // Function to insert a new key k in splay tree with given root struct node *insert( struct node *root, int k) { // Simple Case: If tree is empty if (root == NULL) return newNode(k); // Bring the closest leaf node to root root = splay(root, k); // If key is already present, then return if (root->key == k) return root; // Otherwise allocate memory for new node struct node *newnode = newNode(k); // If root's key is greater, make root as right child // of newnode and copy the left child of root to newnode if (root->key > k) { newnode->right = root; newnode->left = root->left; root->left = NULL; } // If root's key is smaller, make root as left child // of newnode and copy the right child of root to newnode else { newnode->left = root; newnode->right = root->right; root->right = NULL; } return newnode; // newnode becomes new root } // A utility function to print preorder traversal of the tree. // The function also prints height of every node void preOrder( struct node *root) { if (root != NULL) { printf ( "%d " , root->key); preOrder(root->left); preOrder(root->right); } } /* Driver program to test above function*/ int main() { struct node *root = newNode(100); root->left = newNode(50); root->right = newNode(200); root->left->left = newNode(40); root->left->left->left = newNode(30); root->left->left->left->left = newNode(20); root = insert(root, 25); printf ( "Preorder traversal of the modified Splay tree is \n" ); preOrder(root); return 0; } |
Output:
Preorder traversal of the modified Splay tree is 25 20 50 30 40 100 200
This article is compiled by Abhay Rathi. Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above