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Simple Calculator App using Flutter

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Flutter SDK is an open-source software development kit for building beautiful UI which is natively compiled. In this article we will build a Simple Calculator App that can perform basic arithmetic operations like addition, subtraction, multiplication or division depending upon the user input. Making this app will give you a good revision of flutter and dart basics. Concepts covered are:

  • Showing Widgets on the screen.
  • Gridview.builder
  • Function writing
  • If and else in dart

Follow the below steps to implement the simple calculator. Let’s get started.

Step 1: Creating a Flutter App

Open the Terminal /Command-prompt. Change Directory to your choice and run flutter create calculatorApp. Open the calculatorApp in VS Code or Android Studio.

Step 2: Coding Calculator App

In the Lib folder, there is a main.dart file already present. And now in the same folder create a new file named buttons.dart. Starting with main.dart file. Create MyApp class and make it StatelessWidget. Add an array of buttons to be displayed. Set the background-color, text-color, functionality onTapped to the buttons. Write a function to calculate the Answers

Dart




import 'package:flutter/material.dart';
import 'buttons.dart';
import 'package:math_expressions/math_expressions.dart';
 
void main() {
  runApp(MyApp());
}
 
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      home: HomePage(),
    ); // MaterialApp
  }
}
 
class HomePage extends StatefulWidget {
  @override
  _HomePageState createState() => _HomePageState();
}
 
class _HomePageState extends State<HomePage> {
  var userInput = '';
  var answer = '';
 
  // Array of button
  final List<String> buttons = [
    'C',
    '+/-',
    '%',
    'DEL',
    '7',
    '8',
    '9',
    '/',
    '4',
    '5',
    '6',
    'x',
    '1',
    '2',
    '3',
    '-',
    '0',
    '.',
    '=',
    '+',
  ];
 
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: new AppBar(
        title: new Text("Calculator"),
      ), //AppBar
      backgroundColor: Colors.white38,
      body: Column(
        children: <Widget>[
          Expanded(
            child: Container(
              child: Column(
                  mainAxisAlignment: MainAxisAlignment.spaceEvenly,
                  children: <Widget>[
                    Container(
                      padding: EdgeInsets.all(20),
                      alignment: Alignment.centerRight,
                      child: Text(
                        userInput,
                        style: TextStyle(fontSize: 18, color: Colors.white),
                      ),
                    ),
                    Container(
                      padding: EdgeInsets.all(15),
                      alignment: Alignment.centerRight,
                      child: Text(
                        answer,
                        style: TextStyle(
                            fontSize: 30,
                            color: Colors.white,
                            fontWeight: FontWeight.bold),
                      ),
                    )
                  ]),
            ),
          ),
          Expanded(
            flex: 3,
            child: Container(
              child: GridView.builder(
                  itemCount: buttons.length,
                  gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
                      crossAxisCount: 4),
                  itemBuilder: (BuildContext context, int index) {
                    // Clear Button
                    if (index == 0) {
                      return MyButton(
                        buttontapped: () {
                          setState(() {
                            userInput = '';
                            answer = '0';
                          });
                        },
                        buttonText: buttons[index],
                        color: Colors.blue[50],
                        textColor: Colors.black,
                      );
                    }
 
                    // +/- button
                    else if (index == 1) {
                      return MyButton(
                        buttonText: buttons[index],
                        color: Colors.blue[50],
                        textColor: Colors.black,
                      );
                    }
                    // % Button
                    else if (index == 2) {
                      return MyButton(
                        buttontapped: () {
                          setState(() {
                            userInput += buttons[index];
                          });
                        },
                        buttonText: buttons[index],
                        color: Colors.blue[50],
                        textColor: Colors.black,
                      );
                    }
                    // Delete Button
                    else if (index == 3) {
                      return MyButton(
                        buttontapped: () {
                          setState(() {
                            userInput =
                                userInput.substring(0, userInput.length - 1);
                          });
                        },
                        buttonText: buttons[index],
                        color: Colors.blue[50],
                        textColor: Colors.black,
                      );
                    }
                    // Equal_to Button
                    else if (index == 18) {
                      return MyButton(
                        buttontapped: () {
                          setState(() {
                            equalPressed();
                          });
                        },
                        buttonText: buttons[index],
                        color: Colors.orange[700],
                        textColor: Colors.white,
                      );
                    }
 
                    //  other buttons
                    else {
                      return MyButton(
                        buttontapped: () {
                          setState(() {
                            userInput += buttons[index];
                          });
                        },
                        buttonText: buttons[index],
                        color: isOperator(buttons[index])
                            ? Colors.blueAccent
                            : Colors.white,
                        textColor: isOperator(buttons[index])
                            ? Colors.white
                            : Colors.black,
                      );
                    }
                  }), // GridView.builder
            ),
          ),
        ],
      ),
    );
  }
 
  bool isOperator(String x) {
    if (x == '/' || x == 'x' || x == '-' || x == '+' || x == '=') {
      return true;
    }
    return false;
  }
 
// function to calculate the input operation
  void equalPressed() {
    String finaluserinput = userInput;
    finaluserinput = userInput.replaceAll('x', '*');
 
    Parser p = Parser();
    Expression exp = p.parse(finaluserinput);
    ContextModel cm = ContextModel();
    double eval = exp.evaluate(EvaluationType.REAL, cm);
    answer = eval.toString();
  }
}


In Flutter main.dart file is the entry point from which the code starts to executing. In the main.dart file firstly material design package has been imported in addition to math_expressions and buttons.dart file. Then a function runApp has been created with parameter as MyApp. After the declaration of class MyApp which is a stateless widget, the state of class MyApp has been laid out.  

Step 3: Building the buttons.dart 

In buttons.dart which is already imported in main.dart file we are declaring variables that will be used throughout the program using a constructor. The color, text color, button text, and the functionality of the button on tapped will be implemented in main.dart file 

Dart




import 'package:flutter/material.dart';
 
// creating Stateless Widget for buttons
class MyButton extends StatelessWidget {
   
  // declaring variables
  final color;
  final textColor;
  final String buttonText;
  final buttontapped;
 
  //Constructor
  MyButton({this.color, this.textColor, this.buttonText, this.buttontapped});
 
  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: buttontapped,
      child: Padding(
        padding: const EdgeInsets.all(0.2),
        child: ClipRRect(
          // borderRadius: BorderRadius.circular(25),
          child: Container(
            color: color,
            child: Center(
              child: Text(
                buttonText,
                style: TextStyle(
                  color: textColor,
                  fontSize: 25,
                  fontWeight: FontWeight.bold,
                ),
              ),
            ),
          ),
        ),
      ),
    );
  }
}


Step 4: Adding dependencies in pubspec.yaml file

To make the process easier we are using math_expressions: ^2.0.0  package which is imported in main.dart file to handle all the calculations and run time error exceptions. 

Adding math_expressions : ^2.0.0 dependency

Output:  

 



Last Updated : 04 Oct, 2021
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