Python Arcade – Adding Moving Platforms
In this article, we will discuss how to add moving platforms to our arcade games in Python.
Adding Moving Platform
We can easily add moving platforms in our arcade game by following the below steps:
- Create 2 new variables for sprite and velocity of moving platform.
self.moving_vel = 3 self.moving_platform = None
- Load the sprite and add the initial coordinates.
self.moving_platform = arcade.Sprite("Moving.png",1) self.moving_platform.center_x = 500 self.moving_platform.center_y = 500
- Update the y-coordinate of the platform.
self.moving_platform.center_y -= self.moving_vel
- Change the direction of the platform if the platform crosses the boundary.
if self.moving_platform.center_y < 100 or self.moving_platform.center_y>600: self.moving_vel *= -1
Sprites Used:
For this, we are going to create a MainGame() class. Inside this class first, we are going to initialize some variables for player’s velocity, platform velocity, camera, player sprite, physics engine, and our scene. After that, we will create 6 functions inside this class.
- on_draw(): Inside this function, we will use our camera, and then we will draw our scene.
- setup(): In this function, we will initialize our camera and scene object then we will load our player and platform’s sprites. After that, we will call the PhysicsEnginePlatformer() function.
- on_update(): In this function, we will update the x coordinate of the player’s sprite by adding the value of the velocity variable and we also update the y coordinate of our moving platform. After that, we will call our camera_move() function.
- on_key_press(): In this function, we will change the value of the vel_x variable according to the keyboard key that is pressed.
- on_key_release(): In this function, we will change the value of the vel_x variable according to the keyboard key that is released.
- camera_move(): In this function, we will change the position of the camera according to the current position of the player.
Below is the implementation:
Python3
# Importing arcade module import arcade # Creating MainGame class class MainGame(arcade.Window): def __init__( self ): super ().__init__( 600 , 600 , title = "Player Movement" ) # Initializing a variable to store # the velocity of the player self .vel_x = 0 # Creating variable for Camera self .camera = None # Creating variable for moving velocity self .moving_vel = 3 # Creating variable for Platform self .moving_platform = None # Creating scene object self .scene = None # Creating variable to store player sprite self .player = None # Creating variable for our game engine self .physics_engine = None # Creating on_draw() function to draw on the screen def on_draw( self ): arcade.start_render() # Using the camera self .camera.use() # Drawing our scene self .scene.draw() def setup( self ): # Initialize Scene object self .scene = arcade.Scene() # Using Camera() function self .camera = arcade.Camera( 600 , 600 ) # Creating different sprite lists self .scene.add_sprite_list( "Player" ) self .scene.add_sprite_list( "Platforms" , use_spatial_hash = True ) # Adding player sprite self .player_sprite = arcade.Sprite( "Player.png" , 1 ) # Adding coordinates for the center of the sprite self .player_sprite.center_x = 64 self .player_sprite.center_y = 600 #Adding Sprite in our scene self .scene.add_sprite( "Player" , self .player_sprite) #Adding moving Platform sprite self .moving_platform = arcade.Sprite( "Moving.png" , 1 ) # Adding starting coordinates self .moving_platform.center_x = 500 self .moving_platform.center_y = 500 # Adding to Platforms sprite group self .scene.add_sprite( "Platforms" , self .moving_platform) # Adding platform sprite according to level platform = arcade.Sprite(f "Platform.png" , 1 ) # Adding coordinates for the center of the platform platform.center_x = 300 platform.center_y = 32 self .scene.add_sprite( "Platforms" , platform) # Creating Physics engine self .physics_engine = arcade.PhysicsEnginePlatformer( self .player_sprite, self .scene.get_sprite_list( "Platforms" ), 0.5 ) # Creating on_update function to # update the x coordinate def on_update( self ,delta_time): # Changing x coordinate of player self .player_sprite.center_x + = self .vel_x * delta_time # Updating the physics engine to move the player self .physics_engine.update() # Adding moving velocity in moving platform self .moving_platform.center_y - = self .moving_vel # Changing the direction if self .moving_platform.center_y < 100 or self .moving_platform.center_y> 600 : self .moving_vel * = - 1 # Calling the camera_move function self .camera_move() # Creating function to change the velocity # when button is pressed def on_key_press( self , symbol,modifier): # Checking the button pressed # and changing the value of velocity if symbol = = arcade.key.LEFT: self .vel_x = - 300 elif symbol = = arcade.key.RIGHT: self .vel_x = 300 elif symbol = = arcade.key.UP: if self .physics_engine.can_jump(): self .player_sprite.change_y = 15 # Creating function to change the velocity # when button is released def on_key_release( self , symbol, modifier): # Checking the button released # and changing the value of velocity if symbol = = arcade.key.LEFT: self .vel_x = 0 elif symbol = = arcade.key.RIGHT: self .vel_x = 0 def camera_move( self ): # Getting the x coordinate for the center of camera screen_x = self .player_sprite.center_x - ( self .camera.viewport_width / 2 ) # Getting the y coordinate for the center of camera screen_y = self .player_sprite.center_y - ( self .camera.viewport_height / 2 ) # Moving the camera self .camera.move_to([screen_x, screen_y]) # Calling MainGame class game = MainGame() game.setup() arcade.run() |
Output:
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