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Python | Add Label to a kivy window
  • Difficulty Level : Easy
  • Last Updated : 04 Feb, 2020

Kivy is a platform independent GUI tool in Python. As it can be run on Android, IOS, linux and Windows etc. It is basically used to develop the Android application, but it does not mean that it can not be used on Desktops applications.

Label widget –
The Label widget is for rendering text. It supports ascii and unicode strings. Label is the text which we want to add on our window, give to the buttons and so on. On labels, we can apply the styling also i.e increase text, size, color and more.

Let’s see how to add Label to a Kivy window.

👉🏽 Kivy Tutorial – Learn Kivy with Examples.

How to add a label ?

1) import kivy
2) import kivy App
3) import label
4) set minimum version (optional)
5) Extend the App class
6) overwrite the build function
7) Add and return label
8) Run the instance of class

Below is the code:

# import kivy module
import kivy
# this restricts the kivy version i.e
# below this kivy version you cannot use the app or software
# base Class of your App inherits from the App class.
# app:always refers to the instance of your application
from import App
# if you not import label and use it it through error
from kivy.uix.label import Label
# defining the App class
class MyLabelApp(App):
    def build(self):
        # label display the text on screen 
        lbl = Label(text ="Label is Added on screen !!:):)")
        return lbl
# creating the object
label = MyLabelApp()
# run the window


How to do Styling in label ?

# change only line 19 else all will same.
# text colour
l2 = Label(text ="Label is Added on \n screen !!:):) 
            and its Multi\nLine", font_size ='20sp',
            color =[0.41, 0.42, 0.74, 1])


How to markup the text ?

You can change the style of the text using Text Markup. The syntax is similar to above syntax but some more things are there.

# markup text with different colour
l2 = Label(text ="[color = ff3333][b]'Label'[/b] is Added [/color]\n
                  [color = 3333ff]Screen !!:):):):)[/color]",
                  font_size ='20sp', markup = True)


More markup tags we can use –

[b][/b] -> Activate bold text

[i][/i] -> Activate italic text

[u][/u] -> Underlined text

[s][/s] -> Strikethrough text

[font=][/font] -> Change the font

[size=][/size]] -> Change the font size

[color=#][/color] -> Change the text color

[ref=][/ref] -> Add an interactive zone. The reference + bounding box inside the reference will be available in Label.refs

[anchor=] -> Put an anchor in the text. You can get the position of your anchor within the text with Label.anchors

[sub][/sub] -> Display the text at a subscript position relative to the text before it.

[sup][/sup] -> Display the text at a superscript position relative to the text before it.


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