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PYGLET – Sprite X and Y Co-ordinates

  • Last Updated : 06 Aug, 2021

In this article we will see how we can access X & Y co-ordinates of the sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. Sprite X & Y co-ordinates are the position of sprite from the x-axis and y-axis.
We can create a window and sprite object with the help of commands given below 

# creating a window
window = pyglet.window.Window(width, height, title)

# creating a sprite object
sprite = pyglet.sprite.Sprite(img, x, y)

In order to create window we use x and y attribute with sprite object
Syntax : sprite.x and sprite.y
Argument : It takes no argument
Return : It returns integer 
 

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Below is the implementation 



Python3




# importing pyglet module 
import pyglet 
import pyglet.window.key as key
    
# width of window 
width = 500
    
# height of window 
height = 500
    
# caption i.e title of the window 
title = "Geeksforgeeks"
    
# creating a window 
window = pyglet.window.Window(width, height, title) 
    
# text  
text = "Welcome to GeeksforGeeks"
   
# creating label with following properties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text, 
                          font_name ='Cooper'
                          font_size = 16
                          x = 250,  
                          y = 150
                          anchor_x ='center',  
                          anchor_y ='center')
  
  
# creating a batch 
batch = pyglet.graphics.Batch()
  
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
  
  
  
# creating sprite object
# it is instance of an image displayed on-screen
sprite = pyglet.sprite.Sprite(image, x = 200, y = 230)
    
# on draw event 
@window.event 
def on_draw(): 
        
    # clear the window 
    window.clear() 
        
    # draw the label
    label.draw() 
      
    # draw the image on screen
    sprite.draw()
        
# key press event     
@window.event 
def on_key_press(symbol, modifier): 
    
    # key "C" get press 
    if symbol == key.C: 
          
        # printing the message
        print("Key : C is pressed")
          
# image for icon 
img = image = pyglet.resource.image("gfg.png"
  
# setting image as icon 
window.set_icon(img) 
  
# accessing x, y co-ordinates of the sprite
value_x = sprite.x
value_y = sprite.y
  
# creating text from value
text = "X & Y co-ordinates : " + str(value_x) + ", " + str(value_y)
  
# setting text to the label
label.text = text
     
# start running the application 
pyglet.app.run()

Output :

 




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