In this article we will see how we can access horizontal scale of the sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. Sprite horizontal scale is horizontal scaling factor. A scaling factor of 1 (the default) has no effect. A scale of 2 will draw the sprite at twice the native width of its image.
We can create a window and sprite object with the help of commands given below
# creating a window window = pyglet.window.Window(width, height, title) # creating a sprite object sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use
scale_xattribute with sprite object
Syntax : sprite.scale_x
Argument : It takes no argument
Return : It returns float value
Below is the implementation
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