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PYGLET – Media Player

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  • Last Updated : 27 Aug, 2021

In this article we will see how we can create a simple media player in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Pyglet can play WAV files, and if FFmpeg is installed, many other audio and video formats. Playback is handled by the Player class, which reads raw data from Source objects and provides methods for pausing, seeking, adjusting the volume, and so on. The Player class implements the best available audio device.
We can create a window and player object with the help of commands given below 
 

# creating a window
window = pyglet.window.Window(width, height, title)

# creating a player for media
player = pyglet.media.Player()

 

In order to play a media in pyglet we have to do the following 
1. Create pyglet window 
2. Create a player object 
3. Load the media by player from the path of media 
4. Add loaded media in the queue of player 
5. Play the video 
6. Create a key press event handler which is used to pause and resume the video 
 

Below is the implementation 
 

Python3




# importing pyglet module
import pyglet
 
# width of window
width = 500
   
# height of window
height = 500
   
# caption i.e title of the window
title = "Geeksforgeeks"
   
# creating a window
window = pyglet.window.Window(width, height, title)
 
 
# video path
vidPath ="media.mp4"
 
# creating a media player object
player = pyglet.media.Player()
 
# creating a source object
source = pyglet.media.StreamingSource()
 
# load the media from the source
MediaLoad = pyglet.media.load(vidPath)
 
# add this media in the queue
player.queue(MediaLoad)
 
# play the video
player.play()
 
# on draw event
@window.event
def on_draw():
     
    # clea the window
    window.clear()
     
    # if player source exist
    # and video format exist
    if player.source and player.source.video_format:
         
        # get the texture of video and
        # make surface to display on the screen
        player.get_texture().blit(0, 0)
         
         
# key press event    
@window.event
def on_key_press(symbol, modifier):
   
    # key "p" get press
    if symbol == pyglet.window.key.P:
         
        # printing the message
        print("Key : P is pressed")
         
        # pause the video
        player.pause()
         
        # printing message
        print("Video is paused")
         
         
    # key "r" get press
    if symbol == pyglet.window.key.R:
         
        # printing the message
        print("Key : R is pressed")
         
        # resume the video
        player.play()
         
        # printing message
        print("Video is resumed")
 
# run the pyglet application
pyglet.app.run()

Output : 
 

 

Key : P is pressed
Video is paused
Key : R is pressed
Video is resumed
Key : P is pressed
Video is paused
Key : R is pressed
Video is resumed

 


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