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PYGLET – Making Window Current OpenGL rendering context
  • Last Updated : 22 Sep, 2020

In this article we will see how we can make the window current opengl rendering context in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). Only one OpenGL context can be active at a time. This method sets the current window’s context to be current. You should use this method in preference to pyglet.gl.Context.set_current, as it may perform additional initialisation functions.

We can create a window with the help of command given below

pyglet.window.Window(width, height, title)

In order to create window we use switch_to method with the window object

Syntax : window.switch_to()

Argument : It takes no argument



Return : It returns None

Below is the implementation




# importing pyglet module
import pyglet
import pyglet.window.key
  
# width of window
width = 500
  
# height of window
height = 500
  
# caption i.e title of the window
title = "Geeksforgeeks"
  
# creating a window
window = pyglet.window.Window(width, height, title)
  
# text 
text = "GeeksforGeeks"
  
# creating a label with font = times roman
# font size = 36
# aligning it to the centre
label = pyglet.text.Label(text,
                          font_name ='Times New Roman',
                          font_size = 36,
                          x = window.width//2, y = window.height//2,
                          anchor_x ='center', anchor_y ='center')
  
# on draw event
@window.event
def on_draw():
      
    # clearing the window
    window.clear()
      
    # drawing the label on the window
    label.draw()
      
# key press event    
@window.event
def on_key_press(symbol, modifier):
      
    # key "C" get press
    if symbol == pyglet.window.key.C:
          
        # close the window
        window.close()
  
# image for icon
img = image = pyglet.resource.image("logo.png")
  
# setting image as icon
window.set_icon(img)
  
# making window current opengl rendering context
window.switch_to()
  
                 
# start running the application
pyglet.app.run()

Output :

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