PYGLET – Loading Texture
Last Updated :
19 Sep, 2021
In this article we will see how we can load a texture in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Loaded texture of the named image will be loaded as a single OpenGL texture. If the dimensions of the image are not powers of 2 a TextureRegion will be returned.
We can create a window object with the help of command given below
# creating a window
window = pyglet.window.Window(width, height, title)
In order to do this we use texture method with the pyglet.resource
Syntax : resource.texture(name)
Argument : It takes string i.e file name as argument
Return : It returns Texture object
Below is the implementation
Python3
import pyglet
import pyglet.window.key as key
width = 500
height = 500
title = "Geeksforgeeks"
window = pyglet.window.Window(width, height, title)
text = "Welcome to GeeksforGeeks"
label = pyglet.text.Label(text,
font_name = 'Cooper' ,
font_size = 16 ,
x = 250 ,
y = 150 ,
anchor_x = 'center' ,
anchor_y = 'center' )
batch = pyglet.graphics.Batch()
image = pyglet.image.load( 'gfg.png' )
sprite = pyglet.sprite.Sprite(image, x = 200 , y = 230 )
@window .event
def on_draw():
window.clear()
label.draw()
sprite.draw()
@window .event
def on_key_press(symbol, modifier):
if symbol = = key.C:
print ( "Key : C is pressed" )
img = image = pyglet.resource.image( "gfg.png" )
window.set_icon(img)
value = pyglet.resource.texture( "gfg.png" )
label.text = str (value)
pyglet.app.run()
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Output :
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