PYGLET – Getting Window Context
In this article we will see how we can get the window context in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). Window context is a OpenGL context attached to this window. It is a read only file.
We can create a window with the help of command given below
pyglet.window.Window(width, height, title)
In order to create window we use context
attribute with the window object
Syntax : window.context
Argument : It takes no argument
Return : It returns Win32Context object
Below is the implementation
import pyglet
import pyglet.window.key
width = 500
height = 500
title = "Geeksforgeeks"
window = pyglet.window.Window(width, height, title)
text = "GeeksforGeeks"
label = pyglet.text.Label(text,
font_name = 'Times New Roman' ,
font_size = 36 ,
x = window.width / / 2 , y = window.height / / 2 ,
anchor_x = 'center' , anchor_y = 'center' )
new_label = pyglet.text.Label(text,
font_name = 'Times New Roman' ,
font_size = 10 ,
x = 25 , y = 25 )
@window .event
def on_draw():
window.clear()
label.draw()
@window .event
def on_key_press(symbol, modifier):
if symbol = = pyglet.window.key.C:
window.close()
img = image = pyglet.resource.image( "logo.png" )
window.set_icon(img)
value = window.context
print ( "Window context : " )
print (value)
pyglet.app.run()
|
Output :
Window context :
Win32Context()
Last Updated :
22 Sep, 2020
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