PYGLET – Get Current Media Texture in Player
In this article, we will see how we can get current media texture of player of PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). This module allows applications to specify a search path for resources. Pyglet can play WAV files, and if FFmpeg is installed, many other audio and video formats. Playback is handled by the Player class, which reads raw data from Source objects and provides methods for pausing, seeking, adjusting the volume, and so on. Getting the texture for the current video frame should be called every time we display a frame of video, as multiple textures might be used. The return value will be None if there is no video in the current source.
We can create a window and player object with the help of commands given below
# creating a window window = pyglet.window.Window(width, height, title) # creating a player for media player = pyglet.media.Player()
In order to do this we use get_texture play method with the player object
Syntax : player.get_texture()
Argument : It takes no argument
Return : It returns pyglet.image.Texture object
Below is the implementation
Python3
# importing pyglet module import pyglet # width of window width = 800 # height of window height = 500 # caption i.e title of the window title = "Geeksforgeeks" # creating a window window = pyglet.window.Window(width, height, title) # video path vidPath = "gfg.mp4" # creating a media player object player = pyglet.media.Player() # creating a source object source = pyglet.media.StreamingSource() # load the media from the source MediaLoad = pyglet.media.load(vidPath) # add this media in the queue player.queue(MediaLoad) # play the video player.play() # on draw event @window .event def on_draw(): # clear the window window.clear() # if player source exist # and video format exist if player.source and player.source.video_format: # get the texture of video and # make surface to display on the screen player.get_texture().blit( 0 , 0 ) # key press event @window .event def on_key_press(symbol, modifier): # key "p" get press if symbol = = pyglet.window.key.P: # pause the video player.pause() # printing message print ( "Video is paused" ) # key "r" get press if symbol = = pyglet.window.key.R: # resume the video player.play() # printing message print ( "Video is resumed" ) # seek video at time stamp = 4 # and pause the video player.seek( 4 ) player.pause() # getting texture of the video value = player.get_texture() # printing value of texture print ( "Texture : " + str (value)) # run the pyglet application pyglet.app.run() |
Texture :
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