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PYGLET – Get Current Media Texture in Player

Last Updated : 08 Dec, 2021
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In this article, we will see how we can get current media texture of player of PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). This module allows applications to specify a search path for resources. Pyglet can play WAV files, and if FFmpeg is installed, many other audio and video formats. Playback is handled by the Player class, which reads raw data from Source objects and provides methods for pausing, seeking, adjusting the volume, and so on. Getting the texture for the current video frame should be called every time we display a frame of video, as multiple textures might be used. The return value will be None if there is no video in the current source.

We can create a window and player object with the help of commands given below 

# creating a window
window = pyglet.window.Window(width, height, title)

# creating a player for media
player = pyglet.media.Player() 

In order to do this we use get_texture play method with the player object
Syntax : player.get_texture()
Argument : It takes no argument
Return : It returns pyglet.image.Texture object 
 

Below is the implementation 

Python3




# importing pyglet module
import pyglet
 
# width of window
width = 800
   
# height of window
height = 500
   
# caption i.e title of the window
title = "Geeksforgeeks"
   
# creating a window
window = pyglet.window.Window(width, height, title)
 
 
# video path
vidPath ="gfg.mp4"
 
# creating a media player object
player = pyglet.media.Player()
 
# creating a source object
source = pyglet.media.StreamingSource()
 
# load the media from the source
MediaLoad = pyglet.media.load(vidPath)
 
# add this media in the queue
player.queue(MediaLoad)
 
# play the video
player.play()
 
# on draw event
@window.event
def on_draw():
     
    # clear the window
    window.clear()
     
    # if player source exist
    # and video format exist
    if player.source and player.source.video_format:
         
        # get the texture of video and
        # make surface to display on the screen
        player.get_texture().blit(0, 0)
         
         
# key press event    
@window.event
def on_key_press(symbol, modifier):
   
    # key "p" get press
    if symbol == pyglet.window.key.P:
         
        # pause the video
        player.pause()
         
        # printing message
        print("Video is paused")
         
         
    # key "r" get press
    if symbol == pyglet.window.key.R:
         
        # resume the video
        player.play()
         
        # printing message
        print("Video is resumed")
         
 
         
# seek video at time stamp = 4
# and pause the video
player.seek(4)
player.pause()
 
# getting texture of the video
value = player.get_texture()
 
# printing value of texture
print("Texture : " + str(value))
         
         
 
# run the pyglet application
pyglet.app.run()


Texture : 


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