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PYGLET – Adding Font as Resource

Last Updated : 22 Sep, 2021
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In this article, we will see how we can add a font as a program resource in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Fonts not installed on the system must be added to pyglet before they can be used with font.load. Although the font is added with its filename using this function, it is loaded by specifying its family name. 

We can create a window object with the help of command given below 

# creating a window
window = pyglet.window.Window(width, height, title) 

In order to create window we use add_font method with the pyglet.resource
Syntax : resource.add_font(name)
Argument : It takes string as argument
Return : It returns None 
 

Below is the implementation  

Python3




# importing pyglet module
import pyglet
import pyglet.window.key as key
   
# width of window
width = 500
   
# height of window
height = 500
   
# caption i.e title of the window
title = "Geeksforgeeks"
   
# creating a window
window = pyglet.window.Window(width, height, title)
   
# text 
text = "Welcome to GeeksforGeeks"
  
# creating label with following properties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text,
                          font_name ='Cooper',
                          font_size = 16,
                          x = 250
                          y = 150,
                          anchor_x ='center'
                          anchor_y ='center')
 
 
# creating a batch
batch = pyglet.graphics.Batch()
 
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
 
 
# creating sprite object
# it is instance of an image displayed on-screen
sprite = pyglet.sprite.Sprite(image, x = 200, y = 230)
   
# on draw event
@window.event
def on_draw():
       
    # clear the window
    window.clear()
       
    # draw the label
    label.draw()
     
    # draw the image on screen
    sprite.draw()
       
# key press event    
@window.event
def on_key_press(symbol, modifier):
   
    # key "C" get press
    if symbol == key.C:
         
        # printing the message
        print("Key : C is pressed")
         
# image for icon
img = image = pyglet.resource.image("gfg.png")
 
# setting image as icon
window.set_icon(img)
 
# adding new_font adding as recource
pyglet.resource.add_font('new_font.ttf')
 
 
# setting font name of label
label.font_name = "new_font"
 
# setting text to the label
label.text = label.font_name
 
# start running the application
pyglet.app.run()


Output :

 



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