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PYGLET – Accessing Label Text Font Name Property

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  • Last Updated : 11 May, 2021

In this article, we will see how we can access the label text font property in PYGLET module in python. Pyglet is easy to use but a powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to show text or message, we use an HTML label object. A label is a graphical control element that displays text on a form. It is usually a static control; having no interactivity. In metal typesetting, a font was a particular size, weight, and style of a typeface. Each font was a matched set of type, one-piece (called a “sort”) for each glyph, and a typeface consisting of a range of fonts that shared an overall design.

We can create a window and label with the help of commands given below  

# creating window
window = pyglet.window.Window(width, height, title)

# creating a label
label = pyglet.text.Label(text, font_name, font_size, x, y)

In order to create window we use font_name attribute with the label object
Syntax : label.font_name
Argument : It takes no argument
Return : It returns string or list 

Below is the implementation 


# importing pyglet module
import pyglet
import pyglet.window.key
# width of window
width = 500
# height of window
height = 500
# caption i.e title of the window
title = "Geeksforgeeks"
# creating a window
window = pyglet.window.Window(width, height, title)
# text
text = "Welcome to GeeksforGeeks"
# creating a label with font = times roman
# font size = 36
# aligning it to the centre
label = pyglet.text.Label(text,
                          font_name ='Times New Roman',
                          font_size = 28,
                          x = 20, y = window.height//2, )
# accessing color property of the label
# setting new color
label.color = (100, 255, 100, 255)
# on draw event
def on_draw():   
    # clearing the window
    # drawing the label on the window
# key press event   
def on_key_press(symbol, modifier):
    # key "C" get press
    if symbol == pyglet.window.key.C:
        # closing the window
# image for icon
img = image = pyglet.resource.image("logo.png")
# setting image as icon
# getting font name of the label
value = label.font_name
# printing value
print("Font Name : " + str(value))
# start running the application

Output : 

Font Name : Times New Roman


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