PYGLET – Accessing Batch of Sprite
In this article we will see how we can access the batch object of sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle, and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. The sprite can be migrated from one batch to another, or removed from its batch (for individual drawing). Note that this can be an expensive operation.
We can create a window and sprite object with the help of commands given below
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# creating a window window = pyglet.window.Window(width, height, title) # creating a sprite object sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use batch attribute with sprite object
Syntax : sprite.batch
Argument : It takes no argument
Return : It returns batch object
Below is the implementation