import
pygame
from
pygame.
locals
import
*
pygame.init()
window
=
pygame.display.set_mode((
600
,
600
))
image_sprite
=
[pygame.image.load(
"Sprite1.png"
),
pygame.image.load(
"Sprite2.png"
),
pygame.image.load(
"Sprite3.png"
),
pygame.image.load(
"Sprite4.png"
)]
clock
=
pygame.time.Clock()
value
=
0
run
=
True
moving
=
False
velocity
=
12
x
=
100
y
=
150
while
run:
clock.tick(
10
)
for
event
in
pygame.event.get():
if
event.
type
=
=
pygame.QUIT:
run
=
False
pygame.quit()
quit()
if
event.
type
=
=
pygame.KEYUP:
if
event.key
=
=
pygame.K_LEFT
or
event.key
=
=
pygame.K_RIGHT:
moving
=
False
value
=
0
key_pressed_is
=
pygame.key.get_pressed()
if
key_pressed_is[K_LEFT]:
x
-
=
8
moving
=
True
if
key_pressed_is[K_RIGHT]:
x
+
=
8
moving
=
True
if
moving:
value
+
=
1
if
value >
=
len
(image_sprite):
value
=
0
image
=
image_sprite[value]
image
=
pygame.transform.scale(image, (
180
,
180
))
window.blit(image, (x, y))
pygame.display.update()
window.fill((
0
,
0
,
0
))