p5.js texture() Function
The texture() function in p5.js is used to provide a texture for geometry objects. This texture can be an p5.Image, p5.MediaElement or p5.Graphics object.
Syntax:
texture( tex )
Parameters: This function accepts a single parameter as mentioned above and described below.
- tex: It is a p5.Image, p5.MediaElement or p5.Graphics object that specifies the 2D texture that has to be used on a model.
The program below illustrate the texture() function in p5.js:
Example 1:
let cubeObj; let newFont; // Load all the models in preload() function preload() { newFont = loadFont( "fonts/Montserrat.otf" ); cubeObj = loadModel( "models/cube.obj" , true ); textureImg = loadImage( "blue_texture.jpg" ); } function setup() { createCanvas(400, 300, WEBGL); textFont(newFont, 14); } function draw() { background( "green" ); text( "The model below is using an" + " image texture" , -185, -125); scale(0.60); lights(); rotateX(frameCount * 0.005); rotateY(frameCount * 0.005); noStroke(); texture(textureImg); // Load the given model model(cubeObj); } |
Output:
Example 2:
let newFont; let newTexture; function preload() { newFont = loadFont( "fonts/Montserrat.otf" ); } function setup() { createCanvas(400, 300, WEBGL); textFont(newFont, 14); newTexture = createGraphics(400, 200); newTexture.textSize(75); } function draw() { background( "green" ); text( "Use the dropdown to select the" + " model to display" , -185, -125); newTexture.background( "yellow" ); newTexture.text( "Hello World!" , 0, 100); // Use the created texture texture(newTexture); rotateX(frameCount * 0.01); rotateY(frameCount * 0.01); box(100); } |
Output:
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/texture
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