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p5.js | Mouse movedX

Last Updated : 31 May, 2020
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The movedX variable in p5.js contains the horizontal movement of the mouse since the last frame of the sketch. A positive value indicates that the mouse moved to the right and a negative value indicates that it moved to the left in the last frame.

Syntax: 

movedX

The program below illustrates the movedX variable in p5.js:
Example 1:

javascript




function setup() {
  createCanvas(400, 300);
  textSize(16);
  
  fpsSlider = createSlider(1, 60, 30, 1);
  fpsSlider.position(20, 40);
}
  
function draw() {
  clear();
  text("Move the slider to change the framerate "+
       "of the sketch", 20, 20);
  
  // Set the framerate according to the slider
  frameRate(fpsSlider.value());
  text("Current Framerate: " + fpsSlider.value() + " FPS", 20, 80);
  
  // Use the movedX property
  text("The mouse moved " + movedX + " units in the x-direction", 20, 140);
  text("since the last frame", 20, 160);
}


Output:

movedX-info

Example 2:

javascript




let gameOver = false;
  
function setup() {
  createCanvas(600, 300);
  textSize(16);
}
  
function draw() {
  clear();
  text(
    "Move the mouse horizontally from one end to "+
    "the other end slowly to keep playing",
    20,
    20
  );
  if (!gameOver) {
  
    // Use the movedX property to display the
    // amount of mouse moved
    text("The mouse moved " + movedX + " units in "+
         "the x-direction", 20, 60);
  
    // Get the absolute amount of mouse moved
    // and finish the game is it goes too fast
    if (abs(movedX) > 3) gameOver = true;
  } else text("You moved too fast! Refresh to try again", 20, 80);
}


Output:
 

movedX-game

Reference: https://p5js.org/reference/#/p5/movedX
Environment Setup: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/

Reference: https://p5js.org/reference/#/p5/setCamera



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