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Optimal Strategy for a Game | Set 3
• Difficulty Level : Expert
• Last Updated : 17 Sep, 2019

Consider a row of n coins of values v1 . . . vn, where n is even. We play a game against an opponent by alternating turns. In each turn, a player selects either the first or last coin from the row, removes it from the row permanently, and receives the value of the coin. Determine the maximum possible amount of money we can definitely win if we move first.

Also, print the sequence of moves in the optimal game. As many sequences of moves may lead to the optimal answer, you may print any valid sequence.

Before the sequence, the part is already discussed in these articles.

Examples:

Input: 10 80 90 30
Output: 110 RRRL

Explanation:
P1 picks 30, P2 picks 90, P1 picks 80 and finally P2 picks 10.
Score obtained by P1 is 80 + 30 = 110
Max possible score for player 1 is : 110
Optimal game moves are : RRRL

Input: 10 100 10
Output: 20 RRL

## Recommended: Please try your approach on {IDE} first, before moving on to the solution.

Approach:
In each turn(except the last) a player will have two options either to pick the bag on the left or to pick the bag on the right of the row. Our focus is to evaluate the maximum score attainable by P1, let it be S. P1 would like to choose the maximum possible score in his turn whereas P2 would like to choose the minimum score possible for P1.

So P1 focuses on maximizing S, while P2 focuses on minimizing S.

Naive Approach:

• We can write a brute force recursive solution to the problem which simulates all the possibilities of the game and finds the score that is maximum under the given constraints.
• The function maxScore returns the maximum possible score for player 1 and also the moves that take place through the course of the game.
• Since the function needs to return both the maximum possible score and the moves that lead to that score, we use a pair of integer and string.
• The string that represents the moves of the game consists of chars ‘L’ and ‘R’ meaning that the leftmost or the rightmost bag was picked respectively.

Below is the implementation of the above approach:

 `// C++ implementation``#include ``using` `namespace` `std;`` ` `// Calculates the maximum score``// possible for P1 If only the``// bags from beg to ed were available``pair<``int``, string> maxScore(vector<``int``> money,``                           ``int` `beg,``                           ``int` `ed)``{``    ``// Length of the game``    ``int` `totalTurns = money.size();`` ` `    ``// Which turn is being played``    ``int` `turnsTillNow = beg``                       ``+ ((totalTurns - 1) - ed);`` ` `    ``// Base case i.e last turn``    ``if` `(beg == ed) {`` ` `        ``// if it is P1's turn``        ``if` `(turnsTillNow % 2 == 0)``            ``return` `{ money[beg], ``"L"` `};`` ` `        ``// if P2's turn``        ``else``            ``return` `{ 0, ``"L"` `};``    ``}`` ` `    ``// Player picks money from``    ``// the left end``    ``pair<``int``, string> scoreOne``        ``= maxScore(money,``                   ``beg + 1,``                   ``ed);`` ` `    ``// Player picks money from``    ``// the right end``    ``pair<``int``, string> scoreTwo``        ``= maxScore(money, beg, ed - 1);`` ` `    ``if` `(turnsTillNow % 2 == 0) {`` ` `        ``// if it is player 1's turn then``        ``// current picked score added to``        ``// his total. choose maximum of``        ``// the two scores as P1 tries to``        ``// maximize his score.``        ``if` `(money[beg] + scoreOne.first``            ``> money[ed] + scoreTwo.first) {``            ``return` `{ money[beg] + scoreOne.first,``                     ``"L"` `+ scoreOne.second };``        ``}``        ``else``            ``return` `{ money[ed] + scoreTwo.first,``                     ``"R"` `+ scoreTwo.second };``    ``}`` ` `    ``// if player 2's turn don't add``    ``// current picked bag score to``    ``// total. choose minimum of the``    ``// two scores as P2 tries to``    ``// minimize P1's score.``    ``else` `{`` ` `        ``if` `(scoreOne.first < scoreTwo.first)``            ``return` `{ scoreOne.first,``                     ``"L"` `+ scoreOne.second };``        ``else``            ``return` `{ scoreTwo.first,``                     ``"R"` `+ scoreTwo.second };``    ``}``}`` ` `// Driver Code``int` `main()``{``    ``// Input array``    ``int` `ar[] = { 10, 80, 90, 30 };`` ` `    ``int` `arraySize = ``sizeof``(ar) / ``sizeof``(``int``);`` ` `    ``vector<``int``> bags(ar, ar + arraySize);`` ` `    ``// Function Calling``    ``pair<``int``, string> ans``        ``= maxScore(bags,``                   ``0,``                   ``bags.size() - 1);``    ``cout << ans.first << ``" "` `<< ans.second << endl;``    ``return` `0;``}`
Output:
```110 RRRL
```

The time complexity of the above approach is exponential.

Optimal Approach:
We can solve this problem by using dynamic programming in time and space complexity.

• If we store the best possible answers for all the bags from some beginning i to some ending j then there can be at most such different subproblems.
• Let dp(i, j) represent the max score P1 can attain if the only remaining bags in the row start from i and end at j. Then the following hold:
• if it is P1’s turn
• dp(i, j) = maximum of score of bag i + dp(i+1, j) or score of bag j + dp(i, j-1).
• if it is P2’s turn
• dp(i, j) = minimum of dp(i+1, j) or dp(i, j-1).
Since the current bag’s score goes to P2 we don’t add it to dp(i, j).
• To keep the track of the moves that take place at a given state we keep an additional boolean matrix which allows us to reconstruct the entire game moves that lead to the maximum score.
• The matrix leftBag(i, j) represents a state in which only the bag from i to j are present. leftBag(i, j) is 1 if it is optimal to pick the leftBag otherwise it is 0.
• The function getMoves uses this matrix to reconstruct the correct moves.

Below is the implementation of the above approach:

 `// C++ implementation``#include ``#define maxSize 3000`` ` `using` `namespace` `std;`` ` `// dp(i, j) is the best``// score possible if only``// the bags from i, j were``// present.`` ` `int` `dp[maxSize][maxSize];`` ` `// leftBag(i, j) is 1 if in the``// optimal game the player picks``// the leftmost bag when only the``// bags from i to j are present.`` ` `bool` `leftBag[maxSize][maxSize];`` ` `// Function to calculate the maximum``// value``int` `maxScore(vector<``int``> money)``{``    ``// we will fill the dp table``    ``// in a bottom-up manner. fill``    ``// all states that represent``    ``// lesser number of bags before``    ``// filling states that represent``    ``// higher number of bags.``    ``// we start from states dp(i, i)``    ``// as these are the base case of``    ``// our DP solution.``    ``int` `n = money.size();``    ``int` `totalTurns = n;`` ` `    ``// turn = 1 if it is player 1's``    ``// turn else 0. Who gets to pick``    ``// the last bag(bottom-up so we``    ``// start from last turn)``    ``bool` `turn``        ``= (totalTurns % 2 == 0) ? 0 : 1;`` ` `    ``// if bag is picked by P1 add it``    ``// to the ans else 0 contribution``    ``// to score.``    ``for` `(``int` `i = 0; i < n; i++) {``        ``dp[i][i] = turn ? money[i] : 0;``        ``leftBag[i][i] = 1;``    ``}`` ` `    ``// 2nd last bag is picked by``    ``// the other player.``    ``turn = !turn;`` ` `    ``// sz represents the size``    ``// or number of bags in``    ``// the state dp(i, i+sz)``    ``int` `sz = 1;`` ` `    ``while` `(sz < n) {`` ` `        ``for` `(``int` `i = 0; i + sz < n; i++) {``            ``int` `scoreOne = dp[i + 1][i + sz];``            ``int` `scoreTwo = dp[i][i + sz - 1];`` ` `            ``// First player``            ``if` `(turn) {``                ``dp[i][i + sz]``                    ``= max(money[i] + scoreOne,``                          ``money[i + sz] + scoreTwo);`` ` `                ``// if leftBag has more profit``                ``if` `(money[i] + scoreOne``                    ``> money[i + sz] + scoreTwo)``                    ``leftBag[i][i + sz] = 1;`` ` `                ``else``                    ``leftBag[i][i + sz] = 0;``            ``}`` ` `            ``// second player``            ``else` `{``                ``dp[i][i + sz]``                    ``= min(scoreOne,``                          ``scoreTwo);`` ` `                ``if` `(scoreOne < scoreTwo)``                    ``leftBag[i][i + sz] = 1;`` ` `                ``else``                    ``leftBag[i][i + sz] = 0;``            ``}``        ``}`` ` `        ``// Give turn to the``        ``// other player.``        ``turn = !turn;`` ` `        ``// Now fill states``        ``// with more bags.``        ``sz++;``    ``}`` ` `    ``return` `dp[0][n - 1];``}`` ` `// Using the leftBag matrix,``// generate the actual game``// moves that lead to the score.``string getMoves(``int` `n)``{``    ``string moves;``    ``int` `left = 0, right = n - 1;`` ` `    ``while` `(left <= right) {`` ` `        ``// if the bag is picked from left``        ``if` `(leftBag[left][right]) {``            ``moves.push_back(``'L'``);``            ``left++;``        ``}`` ` `        ``else` `{``            ``moves.push_back(``'R'``);``            ``right--;``        ``}``    ``}``    ``return` `moves;``}`` ` `// Driver Code``int` `main()``{``    ``int` `ar[] = { 10, 80, 90, 30 };``    ``int` `arraySize = ``sizeof``(ar) / ``sizeof``(``int``);`` ` `    ``vector<``int``> bags(ar, ar + arraySize);``    ``int` `ans = maxScore(bags);`` ` `    ``cout << ans << ``" "` `<< getMoves(bags.size());``    ``return` `0;``}`
Output:
```110 RRRL
```

Time and space complexities of this approach are .

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