Object-Oriented Programming in GoLang
Object-oriented programming is a programming paradigm which uses the idea of “objects” to represent data and methods. Go does not strictly support object orientation but is a lightweight object Oriented language. Object Oriented Programming in Golang is different from that in other languages like C++ or Java due to factors mentioned below:
1. Struct
Go does not support custom types through classes but structs. Structs in Golang are user-defined types that hold just the state and not the behavior. Structs can be used to represent a complex object comprising more than one key-value pairs. We can add functions to the struct that can add behavior to it as shown below:
Example:
// Golang program to illustrate the // concept of custom types package main import ( "fmt" ) // declaring a struct type Book struct { // defining struct variables name string author string pages int } // function to print book details func (book Book) print_details(){ fmt.Printf( "Book %s was written by %s." , book.name, book.author) fmt.Printf( "\nIt contains %d pages.\n" , book.pages) } // main function func main() { // declaring a struct instance book1 := Book{ "Monster Blood" , "R.L.Stine" , 131} // printing details of book1 book1.print_details() // modifying book1 details book1.name = "Vampire Breath" book1.pages = 162 // printing modified book1 book1.print_details() } |
Output:
Book Monster Blood was written by R.L.Stine. It contains 131 pages. Book Vampire Breath was written by R.L.Stine. It contains 162 pages.
2. Encapsulation
It means hiding sensitive data from users. In Go, encapsulation is implemented by capitalizing fields, methods, and functions which makes them public. When the structs, fields, or functions are made public, they are exported on a package level. Some examples of public and private members are:
package gfg // this function is public as // it begins with a capital letter func Print_this(){ // implementation } // public struct type Book struct{ // public field Name string // private field, only // available in gfg package author string }
3. Inheritance
When a class acquires the properties of its superclass then we can say it is inheritance. Here, subclass/child class are the terms used for the class which acquire properties. For this one, one must use a struct to achieve inheritance in Golang. Here, users have to compose using structs to form the other objects.
4. Interfaces
Interfaces are types that have multiple methods. Objects that implement all the methods of the interface automatically implement the interface, i.e., interfaces are satisfied implicitly. By treating objects of different types in a consistent way, as long as they stick to one interface, Golang implements polymorphism.
Example:
// Golang program to illustrate the // concept of interfaces package main import ( "fmt" ) // defining an interface type Sport interface{ // name of sport method sportName() string } // declaring a struct type Human struct { // defining struct variables name string sport string } // function to print book details func (h Human) sportName() string{ // returning a string value return h.name + " plays " + h.sport + "." } // main function func main() { // declaring a struct instance human1 := Human{ "Rahul" , "chess" } // printing details of human1 fmt.Println(human1.sportName()) // declaring another struct instance human2 := Human{ "Riya" , "carrom" } // printing details of human2 fmt.Println(human2.sportName()) } |
Output:
Rahul plays chess. Riya plays carrom.
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