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Node.js GM wave() Function

Last Updated : 30 Mar, 2023
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The wave() function is an inbuilt function in the GraphicsMagick library which is used to alter an image along with a sine wave. The function returns the true value of success. 

Syntax:

wave( amplitude, wavelength )

Parameters: This function accepts two parameters as mentioned above and described below:

  • amplitude: This parameter stores the value of the amplitude of the sine wave.
  • wavelength: This parameter stores the value of the wavelength of the sine wave.

Return Value: This function returns the GraphicsMagick object with an image added. 

Original Image: 

 

Example 1: 

javascript




// Include gm library
const gm = require('gm');
 
// Import the image
gm('gfg.png')
 
// Invoke wave function with an amplitude
// values as 10 and wavelength as 3
.wave(10, 3)
 
// Process and Write the image
.write("wave1.png", function (err) {
    if (!err) console.log('done');
});


Output:

  

Example 2: 

javascript




// Include gm library
const gm = require('gm');
 
// Import the image
gm('gfg.png')
 
// Set stroke color
.stroke("#fe1232")
 
// Set fill color
.fill("#1200ff")
 
// Draw Rectangle using drawRectangle function
.drawRectangle(10, 2, 130, 30, 1, 2)
 
// Invoke wave function with an amplitude
// as 20 and wavelength as 30
.wave(20, 30)
 
// Process and Write the image
.write("wave2.png", function (err) {
    if (!err) console.log('done');
});


Output:

  

Reference:



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