Motion Layout Button in Android Jetpack Compose
Motion Layout is a special version of Constraint layout. With the help of motion layout, we can add animations to the widgets within the layout and change the position of that widget dynamically. In this article, we will take a look at How to implement Motion Layout animation on buttons in Android using Jetpack compose.
What we are going to build in this article?
We will be building a simple application in which we will be displaying two image buttons. These buttons are aligned vertically by default. On clicking on any of the buttons the buttons will animate and are arranged in a horizontal manner. A sample video is given below to get an idea about what we are going to do in this article.
Step by Step Implementation
Step 1: Create a New Project in Android Studio
To create a new project in Android Studio please refer to How to Create/Start a New Project in Android Studio. While choosing the template, select Empty Compose Activity. If you do not find this template, try upgrading the Android Studio to the latest version. We demonstrated the application in Kotlin, so make sure you select Kotlin as the primary language while creating a New Project.
Step 2: Adding dependency in build.gradle
Navigate to Gradle Scripts > build.gradle file and add the below dependency in the dependencies section.
implementation "androidx.constraintlayout:constraintlayout-compose:1.0.0-rc01"
After adding this dependency sync this project to install the dependency.
Step 3: Adding new colors in the Color.kt file
Navigate to the app > java > your app’s package name > ui.theme > Color.kt file and add the below code to it.
Kotlin
package com.example.newcanaryproject.ui.theme import androidx.compose.ui.graphics.Color val Purple200 = Color( 0xFF0F9D58 ) val Purple500 = Color( 0xFF0F9D58 ) val Purple700 = Color( 0xFF3700B3 ) val Teal200 = Color( 0xFF03DAC5 ) // on below line we are // adding different colors val greenColor = Color( 0xFF0F9D58 ) |
Step 4: Working with the MainActivity.kt file
Go to the MainActivity.kt file and refer to the following code. Below is the code for the MainActivity.kt file. Comments are added inside the code to understand the code in more detail.
Kotlin
package com.example.newcanaryproject import android.app.Activity import android.content.Context import android.content.Intent import android.graphics.Typeface import android.os.Bundle import android.speech.RecognizerIntent import android.speech.SpeechRecognizer import android.view.ViewGroup import android.widget.LinearLayout import android.widget.Toast import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.annotation.Dimension.DP import androidx.compose.animation.Crossfade import androidx.compose.animation.core.animateFloatAsState import androidx.compose.animation.core.tween import androidx.compose.foundation.Image import androidx.compose.foundation.layout.* import androidx.compose.material.* import androidx.compose.material.icons.Icons import androidx.compose.material.icons.filled.Mic import androidx.compose.runtime.* import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.graphics.toArgb import androidx.compose.ui.layout.layoutId import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.res.dimensionResource import androidx.compose.ui.res.painterResource import androidx.compose.ui.text.TextStyle import androidx.compose.ui.text.font.FontFamily import androidx.compose.ui.text.font.FontStyle import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.* import androidx.compose.ui.viewinterop.AndroidView import androidx.constraintlayout.compose.ConstraintSet import androidx.constraintlayout.compose.MotionLayout import com.example.newcanaryproject.ui.theme.* import com.github.mikephil.charting.charts.PieChart import com.github.mikephil.charting.components.Description import com.github.mikephil.charting.components.Legend import com.github.mikephil.charting.data.PieData import com.github.mikephil.charting.data.PieDataSet import com.github.mikephil.charting.data.PieEntry import org.intellij.lang.annotations.JdkConstants.HorizontalAlignment import java.util.* class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super .onCreate(savedInstanceState) setContent { NewCanaryProjectTheme { // on below line we are specifying // background color for our application Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { // on below line we are specifying theme as scaffold. Scaffold( // in scaffold we are specifying top bar. topBar = { // inside top bar we are specifying background color. TopAppBar(backgroundColor = greenColor, // along with that we are specifying title for our top bar. title = { // in the top bar we are specifying tile as a text Text( // on below line we are specifying // text to display in top app bar. text = "MotionLayout Button" , // on below line we are specifying modifier // to fill max width. modifier = Modifier.fillMaxWidth(), // on below line we are // specifying text alignment. textAlign = TextAlign.Center, // on below line we are specifying // color for our text. color = Color.White ) } ) } ) { // on below line we are creating a box Box( // in this box we are specifying a modifier // and specifying a max size modifier = Modifier .fillMaxSize(), // on below line we are specifying center alignment contentAlignment = Alignment.Center, ) { // on below line we are calling // motion layout button method. MotionLayoutButton() } } } } } } } // on below line we are creating // a motion layout button method. @OptIn (ExperimentalUnitApi:: class ) @Composable fun MotionLayoutButton() { // on below line we are specifying animate button method. var animateButton by remember { mutableStateOf( false ) } // on below line we are specifying button animation progress val buttonAnimationProgress by animateFloatAsState( // specifying target value on below line. targetValue = if (animateButton) 1f else 0f, // on below line we are specifying // animation specific duration's 1 sec animationSpec = tween( 1000 ) ) // on below line we are creating a motion layout. MotionLayout( // in motion layout we are specifying 2 constraint // set for two different positions of buttons. // in first constraint set we are specifying width, // height start, end and top position of buttons. ConstraintSet( "" " { // on below line we are specifying width,height and margin // from start, top and end for button1 button1: { width: "spread" , height: 120 , start: [ 'parent' , 'start' , 16 ], end: [ 'parent' , 'end' , 16 ], top: [ 'parent' , 'top' , 0 ] }, // on below line we are specifying width,height // and margin from start, top and end for button2 button2: { width: "spread" , height: 120 , start: [ 'parent' , 'start' , 16 ], end: [ 'parent' , 'end' , 16 ], top: [ 'button1' , 'bottom' , 16 ] } } "" " ), // in second constraint set we are specifying width, // height start, end and top position of buttons. ConstraintSet( "" " { // on below line we are specifying width,height and margin // from start, top and end for button1 button1: { width: 150 , height: 120 , start: [ 'parent' , 'start' , 30 ], end: [ 'button2' , 'start' , 10 ] }, // on below line we are specifying width,height // and margin from start, top and end for button2 button2: { width: 150 , height: 120 , start: [ 'button1' , 'end' , 10 ], end: [ 'parent' , 'end' , 30 ] } } "" " ), // on below line we are specifying // progress for button animation progress = buttonAnimationProgress, // on below line we are specifying modifier // for filling max width and content height. modifier = Modifier .fillMaxWidth() .wrapContentHeight() ) { // on below line we are creating a button. Button( // on below line we are adding on click. onClick = { // inside on click we are animating button // by simply changing animateButton variable animateButton = !animateButton }, // on below line we are // specifying id for our button 1 modifier = Modifier.layoutId( "button1" ) ) { // on below line we are adding content // inside our button in the form of column. Column( // in this column we are specifying a // modifier with padding from all sides. modifier = Modifier .padding( 3 .dp) .fillMaxWidth() .fillMaxHeight(), // on below line we are specifying vertical // and horizontal arrangement for our column verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally ) { // on the below line we are specifying an image inside our column Image( // on below line we are specifying // the drawable image for our image. painter = painterResource(id = R.drawable.python), // on below line we are specifying // content description for our image contentDescription = "Python" , // on below line we are setting // height and width for our image. modifier = Modifier .height( 60 .dp) .width( 60 .dp) ) // on below line we are adding spacer/ Spacer(modifier = Modifier.height( 5 .dp)) // below spacer we are adding a // simple text for displaying a text Text( text = "Python" , color = Color.White, fontSize = TextUnit(value = 18F, type = TextUnitType.Sp) ) } } // on the below line we are creating a button. Button( onClick = { // inside on click we are animating button // by simply changing animateButton variable animateButton = !animateButton }, // on below line we are specifying id for our button 2 modifier = Modifier.layoutId( "button2" ) ) { Column( // in this column we are specifying // a modifier with padding from all sides. modifier = Modifier .padding( 3 .dp) .fillMaxWidth() .fillMaxHeight(), // on below line we are specifying vertical // and horizontal arrangement for our column verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally ) { // on below line we are specifying image inside our column Image( // on below line we are specifying // the drawable image for our image. painter = painterResource(id = R.drawable.js), // on below line we are specifying // content description for our image contentDescription = "Javascript" , // on below line we are setting // height and width for our image. modifier = Modifier .height( 60 .dp) .width( 60 .dp) ) // on below line we are adding spacer/ Spacer(modifier = Modifier.height( 5 .dp)) // below spacer we are adding a // simple text for displaying a text Text( text = "JavaScript" , color = Color.White, fontSize = TextUnit(value = 18F, type = TextUnitType.Sp) ) } } } } |
Now run your application to see the output of it.
Output:
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