Sphere is a part of JavaFX. Sphere class is used to create a 3 dimensional sphere with a specified radius . The sphere is centered at origin.
Sphere class inherits Shape3D class.
Constructor for the class are
- Sphere(): creates a new sphere with radius 1.0
- Sphere(double r): creates a new sphere with a given radius
- Sphere(double r, int div): creates a new sphere with a given radius and number of divisions
Commonly used methods
method | explanation |
---|
getDivisions() | returns the number of divisions of the sphere |
getRadius() | returns the radius of sphere |
setRadius(double r) | sets the radius of the sphere to specified value |
The following programs will illustrate the use of Sphere class
Java program to create sphere by passing the radius as arguments in constructor
This program creates a Sphere indicated by the name sphere( radius is passed as arguments). The Sphere will be created inside a scene, which in turn will be hosted inside a stage. The function setTitle() is used to provide title to the stage. Then a Group is created, and the sphere is attached.The group is attached to the scene. Finally, the show() method is called to display the final results.
Java
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.shape.DrawMode;
import javafx.scene.layout.*;
import javafx.event.ActionEvent;
import javafx.scene.shape.Sphere;
import javafx.scene.control.*;
import javafx.stage.Stage;
import javafx.scene.Group;
public class sphere_0 extends Application {
public void start(Stage stage)
{
stage.setTitle( "creating sphere" );
Sphere sphere = new Sphere( 80 .0f);
Group group = new Group(sphere);
sphere.setTranslateX( 100 );
sphere.setTranslateY( 100 );
Scene scene = new Scene(group, 500 , 300 );
stage.setScene(scene);
stage.show();
}
public static void main(String args[])
{
launch(args);
}
}
|
output:

Java program to create a Sphere and add a perspective camera to render the 3D object
This program creates a Sphere indicated by the name sphere( radius is passed as arguments). The Sphere will be created inside a scene, which in turn will be hosted inside a stage. The function setTitle() is used to provide title to the stage. Then a Group is created, and the sphere is attached.The group is attached to the scene. Finally, the show() method is called to display the final results.A perspective camera will be created and added to the scene to render the cylinder in 3D.
Java
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.shape.DrawMode;
import javafx.scene.layout.*;
import javafx.event.ActionEvent;
import javafx.scene.shape.Sphere;
import javafx.scene.control.*;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
public class sphere_1 extends Application {
public void start(Stage stage)
{
stage.setTitle( "creating sphere" );
Sphere sphere = new Sphere( 80 .0f);
Group group = new Group(sphere);
sphere.setTranslateX( 100 );
sphere.setTranslateY( 100 );
PerspectiveCamera camera = new PerspectiveCamera( false );
camera.setTranslateX( 0 );
camera.setTranslateY( 0 );
camera.setTranslateZ( 0 );
Scene scene = new Scene(group, 500 , 300 );
scene.setCamera(camera);
stage.setScene(scene);
stage.show();
}
public static void main(String args[])
{
launch(args);
}
}
|
output:

Note : The above programs might not run in an online IDE please use an offline compiler
Reference:
https://docs.oracle.com/javase/8/javafx/api/javafx/scene/shape/Sphere.html