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JavaFX | Cylinder with examples

Cylinder is a part of JavaFX . Cylinder class is used to create a 3Dimensional cylinder of specified height and radius. The Cylinder is centered at origin. 

The constructor for the class are 



 

  1. Cylinder():Creates a new instance of Cylinder of radius of 1.0 and height of 2.0.
  2. Cylinder(double r, double h):Creates a new instance of Cylinder of a given radius and height.
  3. Cylinder(double r, double h, int div):Creates a new instance of Cylinder of a given radius and height and divisions

Commonly used methods 



 

method explanation
getHeight() returns the height of the cylinder
getRadius() returns the radius of the base of cylinder
setHeight(double v) sets the height of the cylinder
setRadius(double v) sets the radius of the cylinder

 

Java program to create a cylinder and add it to the stage 
 

This program creates a Cylinder indicated by the name cylinder( the height, and radius is passed as arguments). The Cylinder will be created inside a scene, which in turn will be hosted inside a stage. The function setTitle() is used to provide title to the stage. Then a Group is created, and the cylinder is attached.The group is attached to the scene. Finally, the show() method is called to display the final results. 
 




// Java program to create a cylinder
// and add it to the stage
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.shape.DrawMode;
import javafx.scene.layout.*;
import javafx.event.ActionEvent;
import javafx.scene.shape.Cylinder;
import javafx.scene.control.*;
import javafx.stage.Stage;
import javafx.scene.Group;
public class cylinder_0 extends Application {
 
    // launch the application
    public void start(Stage stage)
    {
        // set title for the stage
        stage.setTitle("creating cylinder");
 
        // create a cylinder
        Cylinder cylinder = new Cylinder(20.0f, 120.0f);
 
        // create a Group
        Group group = new Group(cylinder);
 
        // translate the cylinder to a position
        cylinder.setTranslateX(100);
        cylinder.setTranslateY(100);
 
        // create a scene
        Scene scene = new Scene(group, 500, 300);
 
        // set the scene
        stage.setScene(scene);
 
        stage.show();
    }
 
    public static void main(String args[])
    {
        // launch the application
        launch(args);
    }
}

Output: 

 

 

Java program to create a cylinder and add a perspective camera to it 
 

This program creates a Cylinder indicated by the name cylinder( the height and radius is passed as arguments). The Cylinder will be created inside a scene, which in turn will be hosted inside a stage. The function setTitle() is used to provide title to the stage. Then a Group is created, and the cylinder is attached.The group is attached to the scene. Finally, the show() method is called to display the final results.A perspective camera will be created and added to the scene to render the cylinder in 3D. 
 




// Java program to create a cylinder and add a perspective camera to it .
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.shape.DrawMode;
import javafx.scene.layout.*;
import javafx.event.ActionEvent;
import javafx.scene.shape.Cylinder;
import javafx.scene.control.*;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
public class cylinder_1 extends Application {
 
    // launch the application
    public void start(Stage stage)
    {
        // set title for the stage
        stage.setTitle("creating cylinder");
 
        // create a cylinder
        Cylinder cylinder = new Cylinder(20.0f, 120.0f);
 
        // create a Group
        Group group = new Group(cylinder);
 
        // translate the cylinder to a position
        cylinder.setTranslateX(100);
        cylinder.setTranslateY(100);
 
        // create a perspective camera
        PerspectiveCamera camera = new PerspectiveCamera(false);
        camera.setTranslateX(0);
        camera.setTranslateY(0);
        camera.setTranslateZ(0);
 
        // create a scene
        Scene scene = new Scene(group, 500, 300);
 
        scene.setCamera(camera);
 
        // set the scene
        stage.setScene(scene);
 
        stage.show();
    }
 
    public static void main(String args[])
    {
        // launch the application
        launch(args);
    }
}

output: 

 

Note : The above programs might not run in an online IDE please use an offline compiler 

Reference: 

https://docs.oracle.com/javase/8/javafx/api/javafx/scene/shape/Cylinder.html
 


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