JavaFX | Button with examples

Button class is a part of JavaFX package and it can have a text or graphic or both.

Button in JavaFX can be of three different types:

  1. Normal Button: A normal push button
  2. Default Button: A default button that receives a keyboard VK_ENTER press
  3. Cancel Button: A cancel button that receives a keyboard VK_ENTER press

When the button is pressed an Action Event is sent. This Action Event can be managed by an EventHandler. Buttons can also respond to mouse events by implementing an EventHandler to process the MouseEvent.



Constructor of the Button class are:

  1. Button(): creates a button with an empty string for its label.
  2. Button(String t): creates a button with the specified text as its label.
  3. Button(String t, Node g): creates a button with the specified text and icon for its label.

Commonly used methods:

method explanantion
setCancelButton(boolean v) Sets the value of the property cancelButton.
setDefaultButton(boolean v) Sets the value of the property defaultButton
isDefaultButton() Gets the value of the property defaultButton.
isCancelButton() Gets the value of the property cancelButton.
cancelButtonProperty() A Cancel Button is the button that receives a keyboard VK_ESC press
defaultButtonProperty() A default Button is the button that receives a keyboard VK_ENTER press
createDefaultSkin() Create a new instance of the default skin for this control.

Below programs illustrate the use of Button in JavaFX.

  1. Program to create a button and add it to the stage: This program creates a Button indicated by the name b. The button will be created inside a scene, which in turn will be hosted inside a stage. The function setTitle() is used to provide title to the stage. Then a tile pane is created, on which addChildren() method is called to attach the button inside the scene. Finally, the show() method is called to display the final results.
    filter_none

    edit
    close

    play_arrow

    link
    brightness_4
    code

    // Java Program to create a button and add it to the stage
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;
    public class button extends Application {
      
        // launch the application
        public void start(Stage s)
        {
            // set title for the stage
            s.setTitle("creating buttons");
      
            // create a button
            Button b = new Button("button");
      
            // create a stack pane
            StackPane r = new StackPane();
      
            // add button
            r.getChildren().add(b);
      
            // create a scene
            Scene sc = new Scene(r, 200, 200);
      
            // set the scene
            s.setScene(sc);
      
            s.show();
        }
      
        public static void main(String args[])
        {
            // launch the application
            launch(args);
        }
    }

    chevron_right

    
    

    Output:

  2. Java program to create a button and add event handler to it: This program creates a Button indicated by the name b. The button will be created inside a scene, which in turn will be hosted inside a stage. We would create a label to show if the button is pressed or not. The function setTitle() is used to provide title to the stage. Then a tile pane is created, on which addChildren() method is called to attach the button and label inside the scene. Finally, the show() method is called to display the final results.we would create an event handler to handle the button events. The event handler would be added to the button using setOnAction() function.
    filter_none

    edit
    close

    play_arrow

    link
    brightness_4
    code

    // Java program to create a button and add event handler to it
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.*;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.control.Label;
    import javafx.stage.Stage;
    public class button_1 extends Application {
      
        // launch the application
        public void start(Stage s)
        {
            // set title for the stage
            s.setTitle("creating buttons");
      
            // create a button
            Button b = new Button("button");
      
            // create a stack pane
            TilePane r = new TilePane();
      
            // create a label
            Label l = new Label("button not selected");
      
            // action event
            EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
                public void handle(ActionEvent e)
                {
                    l.setText("   button   selected    ");
                }
            };
      
            // when button is pressed
            b.setOnAction(event);
      
            // add button
            r.getChildren().add(b);
            r.getChildren().add(l);
      
            // create a scene
            Scene sc = new Scene(r, 200, 200);
      
            // set the scene
            s.setScene(sc);
      
            s.show();
        }
      
        public static void main(String args[])
        {
            // launch the application
            launch(args);
        }
    }

    chevron_right

    
    

    Output:

  3. Java Program to create a button with a image and add event handler to it: This program creates a Button with an image on it indicated by the name b. The image will be included using the File Input Stream that imports the image. we will then create an image using the object of file input stream and then create an image view using the image file. The button will be created inside a scene, which in turn will be hosted inside a stage.we would create a label to show if the button is pressed or not. The function setTitle() is used to provide title to the stage. Then a tile pane is created, on which addChildren() method is called to attach the button and label inside the scene. Finally, the show() method is called to display the final results.we would create an event handler to handle the button events. The event handler would be added to the button using setOnAction() function.
    filter_none

    edit
    close

    play_arrow

    link
    brightness_4
    code

    // Java Program to create a button with a image and
    // add event handler to it
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.*;
    import javafx.scene.image.*;
    import java.io.*;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.control.Label;
    import javafx.stage.Stage;
    import java.net.*;
    public class button_2 extends Application {
      
        // launch the application
        public void start(Stage s) throws Exception
        {
            // set title for the stage
            s.setTitle("creating buttons");
      
            // create a input stream
            FileInputStream input = new FileInputStream("f:\\gfg.png");
      
            // create a image
            Image i = new Image(input);
      
            // create a image View
            ImageView iw = new ImageView(i);
      
            // create a button
            Button b = new Button("", iw);
      
            // create a stack pane
            TilePane r = new TilePane();
      
            // create a label
            Label l = new Label("button not selected");
      
            // action event
            EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
                public void handle(ActionEvent e)
                {
                    l.setText("button selected    ");
                }
            };
      
            // when button is pressed
            b.setOnAction(event);
      
            // add button
            r.getChildren().add(b);
            r.getChildren().add(l);
      
            // create a scene
            Scene sc = new Scene(r, 200, 200);
      
            // set the scene
            s.setScene(sc);
      
            s.show();
        }
      
        public static void main(String args[])
        {
            // launch the application
            launch(args);
        }
    }

    chevron_right

    
    

    Output

  4. Java Program to create a button with a image and text and add event handler to it

    This program creates a Button with an image and a text on it indicated by the name b. The image will be included using the File Input Stream that imports the image. we will then create an image using the object of file input stream and then create an image view using the image file.The button will be created inside a scene, which in turn will be hosted inside a stage.we would create a label to show if the button is pressed or not. The function setTitle() is used to provide title to the stage. Then a tile pane is created, on which addChildren() method is called to attach the button and label inside the scene. Finally, the show() method is called to display the final results.we would create an event handler to handle the button events. The event handler would be added to the button using setOnAction() function.

    filter_none

    edit
    close

    play_arrow

    link
    brightness_4
    code

    // Java Program to create a button with a image
    // and text and add event handler to it
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.*;
    import javafx.scene.image.*;
    import java.io.*;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.control.Label;
    import javafx.stage.Stage;
    import java.net.*;
    public class button_3 extends Application {
      
        // launch the application
        public void start(Stage s) throws Exception
        {
            // set title for the stage
            s.setTitle("creating buttons");
      
            // create a input stream
            FileInputStream input = new FileInputStream("f:\\gfg.png");
      
            // create a image
            Image i = new Image(input);
      
            // create a image View
            ImageView iw = new ImageView(i);
      
            // create a button
            Button b = new Button("Button", iw);
      
            // create a stack pane
            TilePane r = new TilePane();
      
            // create a label
            Label l = new Label("button not selected");
      
            // action event
            EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
                public void handle(ActionEvent e)
                {
                    l.setText("button selected    ");
                }
            };
      
            // when button is pressed
            b.setOnAction(event);
      
            // add button
            r.getChildren().add(b);
            r.getChildren().add(l);
      
            // create a scene
            Scene sc = new Scene(r, 200, 200);
      
            // set the scene
            s.setScene(sc);
      
            s.show();
        }
      
        public static void main(String args[])
        {
            // launch the application
            launch(args);
        }
    }

    chevron_right

    
    

    Output:

  5. Java program to create a default button and a cancel button: This program creates a Button indicated by the name b and b1 . The button b will act as a cancel button which will respond to the escape keypress of keyboard and button b1 will behave as a default button which will respond to enter keypress of the keyboard). The button will be created inside a scene, which in turn will be hosted inside a stage.we would create a label to show which button is pressed. The function setTitle() is used to provide title to the stage. Then a tile pane is created, on which addChildren() method is called to attach the button and label inside the scene. Finally, the show() method is called to display the final results.we would create an event handler to handle the button events. The event handler would be added to the button using setOnAction() function.
    filter_none

    edit
    close

    play_arrow

    link
    brightness_4
    code

    // Java program to create a default button and a
    // cancel button and add event handler to it
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.*;
    import javafx.event.ActionEvent;
    import javafx.event.EventHandler;
    import javafx.scene.control.Label;
    import javafx.stage.Stage;
    public class button_4 extends Application {
      
        // launch the application
        public void start(Stage s)
        {
            // set title for the stage
            s.setTitle("creating buttons");
      
            // create a button
            Button b = new Button("cancel button");
      
            // set cancel button
            b.setCancelButton(true);
      
            // create a button
            Button b1 = new Button("default button");
      
            // set default button
            b1.setDefaultButton(true);
      
            // create a stack pane
            TilePane r = new TilePane();
      
            // create a label
            Label l = new Label("button not selected");
      
            // action event
            EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
                public void handle(ActionEvent e)
                {
                    l.setText("  cancel  button    selected    ");
                }
            };
            EventHandler<ActionEvent> event1 = new EventHandler<ActionEvent>() {
                public void handle(ActionEvent e)
                {
                    l.setText("  default button   selected    ");
                }
            };
      
            // when button is pressed
            b.setOnAction(event);
            b1.setOnAction(event1);
      
            // add button
            r.getChildren().add(b);
            r.getChildren().add(b1);
            r.getChildren().add(l);
      
            // create a scene
            Scene sc = new Scene(r, 200, 200);
      
            // set the scene
            s.setScene(sc);
      
            s.show();
        }
      
        public static void main(String args[])
        {
            // launch the application
            launch(args);
        }
    }

    chevron_right

    
    

    Output:

Note: The above programs might not run in an online IDE please use an offline compiler.

Reference: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/control/Button.html



My Personal Notes arrow_drop_up

Second year Department of Information Technology Jadavpur University

If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.

Please Improve this article if you find anything incorrect by clicking on the "Improve Article" button below.




Article Tags :
Practice Tags :


1


Please write to us at contribute@geeksforgeeks.org to report any issue with the above content.