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I/O buffering and its Various Techniques

Last Updated : 15 May, 2020
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A buffer is a memory area that stores data being transferred between two devices or between a device and an application.

Uses of I/O Buffering :

  • Buffering is done to deal effectively with a speed mismatch between the producer and consumer of the data stream.
  • A buffer is produced in main memory to heap up the bytes received from modem.
  • After receiving the data in the buffer, the data get transferred to disk from buffer in a single operation.
  • This process of data transfer is not instantaneous, therefore the modem needs another buffer in order to store additional incoming data.
  • When the first buffer got filled, then it is requested to transfer the data to disk.
  • The modem then starts filling the additional incoming data in the second buffer while the data in the first buffer getting transferred to disk.
  • When both the buffers completed their tasks, then the modem switches back to the first buffer while the data from the second buffer get transferred to the disk.
  • The use of two buffers disintegrates the producer and the consumer of the data, thus minimizes the time requirements between them.
  • Buffering also provides variations for devices that have different data transfer sizes.

Types of various I/O buffering techniques :

1. Single buffer :
A buffer is provided by the operating system to the system portion of the main memory.

Block oriented device –

  • System buffer takes the input.
  • After taking the input, the block gets transferred to the user space by the process and then the process requests for another block.
  • Two blocks works simultaneously, when one block of data is processed by the user process, the next block is being read in.
  • OS can swap the processes.
  • OS can record the data of system buffer to user processes.

Stream oriented device –

  • Line- at a time operation is used for scroll made terminals. User inputs one line at a time, with a carriage return signaling at the end of a line.
  • Byte-at a time operation is used on forms mode, terminals when each keystroke is significant.

2. Double buffer :

Block oriented –

  • There are two buffers in the system.
  • One buffer is used by the driver or controller to store data while waiting for it to be taken by higher level of the hierarchy.
  • Other buffer is used to store data from the lower level module.
  • Double buffering is also known as buffer swapping.
  • A major disadvantage of double buffering is that the complexity of the process get increased.
  • If the process performs rapid bursts of I/O, then using double buffering may be deficient.

Stream oriented –

  • Line- at a time I/O, the user process need not be suspended for input or output, unless process runs ahead of the double buffer.
  • Byte- at a time operations, double buffer offers no advantage over a single buffer of twice the length.

3. Circular buffer :

  • When more than two buffers are used, the collection of buffers is itself referred to as a circular buffer.
  • In this, the data do not directly passed from the producer to the consumer because the data would change due to overwriting of buffers before they had been consumed.
  • The producer can only fill up to buffer i-1 while data in buffer i is waiting to be consumed.


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