HTML | DOM Audio buffered Property
The Audio buffered property is used for returning a TimeRanges object. The user’s buffered ranges of the audio can be represented using the TimeRanges object.
The time-range of buffered audio is defined by the buffered range and if the user skips in the audio, it may result in several buffered ranges.
Syntax:
audioObject.buffered
Return Values:
- TimeRanges Object: It is used for representing the buffered parts of the audio.
Below program illustrates the Audio buffered Property :
Example: Getting the first buffered range of the audio in seconds.
<!DOCTYPE html> < html > < head > < title > Audio buffered Property </ title > </ head > < body style = "text-align: center" > < h1 style = "color: green" > GeeksforGeeks</ h1 > < h2 style = "font-family: Impact" > Audio buffered Property</ h2 > < br > < audio id = "Test_Audio" controls autoplay> < source src = "sample1.ogg" type = "audio/ogg" > < source src = "sample1.mp3" type = "audio/mpeg" > </ audio > < p >To get the first buffered range, double click the "Return Buffered Range" button.</ p > < br > < button ondblclick = "My_Audio()" > Return Buffered Range </ button > < p id = "test" ></ p > < script > function My_Audio() { var a = document.getElementById("Test_Audio"); document.getElementById("test").innerHTML = "Start time: " + a.buffered.start(0) + " End time: " + a.buffered.end(0); } </ script > </ body > </ html > |
Output:
- After clicking the button:
- After clicking the button:
Supported Browsers: The browser supported by HTML | DOM Audio buffered Property are listed below:
- Google Chrome
- Internet Explorer
- Firefox
- Opera
- Apple Safari