HTML | DOM Audio buffered Property
The Audio buffered property is used for returning a TimeRanges object. The user’s buffered ranges of the audio can be represented using the TimeRanges object. The time-range of buffered audio is defined by the buffered range and if the user skips in the audio, it may result in several buffered ranges.
Syntax:
audioObject.buffered
Return Values:
- TimeRanges Object: It is used for representing the buffered parts of the audio.
Below program illustrates the Audio buffered Property :
Example: Getting the first buffered range of the audio in seconds.
HTML
<!DOCTYPE html> < html > < head > < title > Audio buffered Property </ title > </ head > < body style="text-align: center"> < h1 style="color: green"> GeeksforGeeks</ h1 > < h2 style="font-family: Impact"> Audio buffered Property</ h2 > < br > < audio id="Test_Audio" controls autoplay> < source src="sample1.ogg" type="audio/ogg"> < source src="sample1.mp3" type="audio/mpeg"> </ audio > < p >To get the first buffered range, double click the "Return Buffered Range" button.</ p > < br > < button ondblclick="My_Audio()"> Return Buffered Range </ button > < p id="test"></ p > < script > function My_Audio() { var a = document.getElementById("Test_Audio"); document.getElementById("test").innerHTML = "Start time: " + a.buffered.start(0) + " End time: " + a.buffered.end(0); } </ script > </ body > </ html > |
Output:
- After clicking the button:
- After clicking the button:
Supported Browsers: The browser supported by HTML | DOM Audio buffered Property are listed below:
- Google Chrome 1 and above
- Edge 12 and above
- Internet Explorer 9 and above
- Firefox 4 and above
- Opera 12.1 and above
- Apple Safari 3.1 and above
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