As pointers are the special variables that are used to store the memory address of another variable whereas, the struct is user-defined data type that consists of different types. A struct is mainly a holder for all other data types. By using a pointer to a struct we can easily manipulate/access the data assigned to a struct. To use pointer to a struct we use “&” i.e, address operator. In Go lang, by using pointers to a struct we can access the fields of a struct without de-referencing them explicitly.
Example: Here we have defined one struct names as “shape” and we are passing the values to the field of this struct. Also, we are printing the value of the struct using pointers.
// Golang program to show how to instantiate // Struct Pointer Address Operator package main
import "fmt"
type shape struct {
length int
breadth int
color string
} func main() {
// Passing all the parameters
var shape1 = &shape{ 10 , 20 , "Green" }
// Printing the value struct is holding
fmt.Println(shape1)
// Passing only length and color value
var shape2 = &shape{}
shape2.length = 10
shape2.color = "Red"
// Printing the value struct is holding
fmt.Println(shape2)
// Printing the length stored in the struct
fmt.Println(shape2.length)
// Printing the color stored in the struct
fmt.Println(shape2.color)
// Passing only address of the struct
var shape3 = &shape{}
// Passing the value through a pointer
// in breadth field of the variable
// holding the struct address
(*shape3).breadth = 10
// Passing the value through a pointer
// in color field of the variable
// holding the struct address
(*shape3).color = "Blue"
// Printing the values stored
// in the struct using pointer
fmt.Println(shape3)
} |
Output:
&{10 20 Green} &{10 0 Red} 10 Red &{0 10 Blue}