import
pygame
import
sys
pygame.init()
clock
=
pygame.time.Clock()
screen
=
pygame.display.set_mode([
600
,
500
])
base_font
=
pygame.font.Font(
None
,
32
)
user_text
=
''
input_rect
=
pygame.Rect(
200
,
200
,
140
,
32
)
color_active
=
pygame.Color(
'lightskyblue3'
)
color_passive
=
pygame.Color(
'chartreuse4'
)
color
=
color_passive
active
=
False
while
True
:
for
event
in
pygame.event.get():
if
event.
type
=
=
pygame.QUIT:
pygame.quit()
sys.exit()
if
event.
type
=
=
pygame.MOUSEBUTTONDOWN:
if
input_rect.collidepoint(event.pos):
active
=
True
else
:
active
=
False
if
event.
type
=
=
pygame.KEYDOWN:
if
event.key
=
=
pygame.K_BACKSPACE:
user_text
=
user_text[:
-
1
]
else
:
user_text
+
=
event.
unicode
screen.fill((
255
,
255
,
255
))
if
active:
color
=
color_active
else
:
color
=
color_passive
pygame.draw.rect(screen, color, input_rect)
text_surface
=
base_font.render(user_text,
True
, (
255
,
255
,
255
))
screen.blit(text_surface, (input_rect.x
+
5
, input_rect.y
+
5
))
input_rect.w
=
max
(
100
, text_surface.get_width()
+
10
)
pygame.display.flip()
clock.tick(
60
)