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How to Create a Basic Widget of an Android App?

Last Updated : 29 Apr, 2021
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Widgets are the micro-version of the application that consists of some functionality of the application that is displayed only on the Home Screens or the Lock Screen. For example, we see Weather, Time, Google Search Bars on the Home Screen, and FaceLock, FingerprintLock on the Lock Screen, which are some of the Widgets available on the device. Widgets come along with the Application when you install it or download it from the Web. Generally, phones come with a manufacturing configuration but such elements can be adjusted by a user later in time. In this article, we demonstrate how one can implement a basic widget for an Android App.

Time Widget, Weather Widget, Google Search Bar Widget

Steps for Creating a Basic Widget

Step 1: Create a New Project

To create a new project in Android Studio please refer to How to Create/Start a New Project in Android Studio. We are implementing it for both Java and Kotlin languages.

Step 2: Add the App Widget to the Project

Right-Click on the app, move the cursor to new, find the “Widget” option at the end, select it.

widget screenshot

Specify the required properties for the widget such as min. width and height, config file and preferred language, etc, and proceed. Files are automatically generated.

widget screenshot

Step 3: Install and Run the Code

  • Install and Run the code on Android Virtual Device (AVD) or a personal device.
  • Open the widget section of the phone, lookup for a widget with the Application name, select it, bring it to the home screen.
  • Try changing the dimensions and we are done!

Output: Run On Emulator

What extra files are generated in this process?

During this selecting and deploying process, a few extra files are generated and minor changes are made to existing files as well. No programming is required for generating a basic widget and is only required if an application is to be embedded inside the widget, as discussed in the later parts of the article. Let us now explain the newly generated files the changes make to the existing ones, one by one.

1. NewAppWidget.kt

Where it’s generated?



import android.appwidget.AppWidgetManager 
import android.appwidget.AppWidgetProvider 
import android.content.Context 
import android.widget.RemoteViews 
// Implementation of App Widget functionality. 
class NewAppWidget : AppWidgetProvider() { 
    override fun onUpdate( 
        context: Context, 
        appWidgetManager: AppWidgetManager, 
        appWidgetIds: IntArray 
    ) { 
        // There may be multiple widgets active, so update all of them 
        for (appWidgetId in appWidgetIds) { 
            updateAppWidget(context, appWidgetManager, appWidgetId) 
    // Enter relevant functionality for 
    // when the first widget is created 
    override fun onEnabled(context: Context) { 
    // Enter relevant functionality for 
    // when the last widget is disabled 
    override fun onDisabled(context: Context) { 
internal fun updateAppWidget( 
    context: Context, 
    appWidgetManager: AppWidgetManager, 
    appWidgetId: Int 
) { 
    val widgetText = context.getString(R.string.appwidget_text) 
    // Construct the RemoteViews object 
    val views = RemoteViews(context.packageName, R.layout.new_app_widget) 
    views.setTextViewText(, widgetText) 
    // Instruct the widget manager to update the widget 
    appWidgetManager.updateAppWidget(appWidgetId, views) 


import android.appwidget.AppWidgetManager;
import android.appwidget.AppWidgetProvider;
import android.content.Context;
import android.widget.RemoteViews;
// Implementation of App Widget functionality.
class NewAppWidget extends AppWidgetProvider {
    public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds)
        // There may be multiple 
          // widgets active, so update
        // all of them
        for (int appWidgetId : appWidgetIds) {updateAppWidget(context, appWidgetManager, appWidgetId);
    // Enter relevant functionality for
    // when the first widget is created
    @Override public void onEnabled(Context context)
    // Enter relevant functionality for
    // when the last widget is disabled
    @Override public void onDisabled(Context context)
    private void
    updateAppWidget(Context context, AppWidgetManager appWidgetManager, int appWidgetId)
        String widgetText = context.getString(R.string.appwidget_text);
        // Construct the RemoteViews object
        RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.new_app_widget);
        views.setTextViewText(, widgetText);
        // Instruct the widget manager to update the widget
        appWidgetManager.updateAppWidget(appWidgetId, views);

2. new_app_widget.xml

Where it’s generated?


        android:textStyle="bold|italic" /> 

3. dimens.xml

Where it’s generated?


<?xml version="1.0" encoding="utf-8"?> 
    Refer to App Widget Documentation for margin information 
    <dimen name="widget_margin">8dp</dimen

4. new_app_widget_info.xml

Where it’s generated?


<?xml version="1.0" encoding="utf-8"?> 

5. Changes made to AndroidManifest.xml file


<?xml version="1.0" encoding="utf-8"?> 
        <!-- Receiver Element is Added to link the widget files to the Application -->    
        <receiver android:name=".NewAppWidget"
                <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> 
                android:resource="@xml/new_app_widget_info" /> 
        <!-- ----------------------------Until Here------------------------------------>
        <activity android:name=".MainActivity"
                <action android:name="android.intent.action.MAIN" /> 
                <category android:name="android.intent.category.LAUNCHER" /> 

Is Programming Still Required? If so, which part of the code is to be changed? (In Continuation)

Yes, Programming is still a requirement for creating widgets. Changes are made inside the NewAppWidget.kt which is a Kotlin class and its counterpart new_app_widget.xml file that displays the widget. Functionalities can be declared inside the update app widget function for the application operations and new_app_widget.xml for adding multiple elements to the widget’s display. Since both the files are linked internally, altering one of them brings changes to another. 

Regarding implementing multiple Widgets 

There are no restrictions on the number of widgets that an app can have, however, it is advised to have a minimum number of widgets as possible as widgets are dynamically changing elements. There are update callbacks (refer to new_app_widget_info.xml file ), updatePeriodMillis is a parameter referring to which the application keeps updating the widget, meaning, the application thread to update the widget keeps running in the background, acquiring some part of the limited RAM.

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