1832 |
Sir Charles Wheatstonehuman-centered invented the stereoscope, which is a form of stereoscopic 3D TV that predates photography. |
1851 |
David Brewster, the inventor of the kaleidoscope, created a hand-held stereoscope that was smaller and more accessible for consumers by using lenses. His invention was presented at the Exhibition at the Crystal Palace, where it caught the attention of Queen Victoria, who found it very pleasing. |
1856 |
This led to the sale of millions of stereoscopes and their growing popularity among the general public. |
1860-62 |
Brewster’s design is conceptually the same as the 20th-century View-Master and today’s Google Cardboard. |
1894 |
Sense of self-motion and motion sickness introduced in the machine for a better experience. |
1895 |
The film began to go mainstream; and when the audience saw a virtual train coming at them through the screen in the short film “L’Arriv´ee d’un train en gare de La Ciotat”. |
1900 |
VR-related innovation continued, that moved beyond simply presenting visual images. New interaction concepts started to emerge that might be considered novel for even today’s VR systems. |
1916 |
Head-worn gun pointing and firing device patented by Albert Pratt, Albert Pratt’s head-mounted targeting and gun-firing. |
1928 |
Edwin A. Link and the first flight simulator. |
1935 |
Edwin A. flight simulator used by the military during the end of world war 2. |
1935-36 |
Pygmalion’s Spectacles is perhaps the first science fiction story written about an alternate world that is perceived through eyeglasses and other sensory equipment. |
1945 |
McCollum patented the first stereoscopic television glasses inspired by Pygmalion’s Spectacles. |
1950 |
Morton Heilig designed both a head-mounted display and a world-fixed display. |
1960 |
Heilig’s Stereoscopic Television Apparatus patent. |
1961-62 |
The first tracked HMD that incorporated head tracking was created by engineers at Philco Corporation. Additionally, IBM’s glove patent was invented by Rochester and Seibel. |
1965 |
Tom Furness and others at the Wright-Patterson Air Force Base worked on visually coupled systems for pilots that consisted of head-mounted displays. |
1967-68 |
The Wright-Patterson Air Force Base head-mounted. |
1985 |
Scott Fisher, now at NASA Ames, along with other NASA researchers developed the first commercially viable, stereoscopic head-tracked HMD with a wide field of view, called the Virtual Visual Environment Display (VIVED). |
1988 |
The NASA VIEW (Virtual Interface Environment Workstation) System. |
1990 |
Various companies focus mostly on the professional research market and location-based entertainment. |
1993-96 |
The VR industry was forecasted to flourish by various publications. The wired magazine predicted that in five years, more than 10% of people would wear HMDs while traveling. The New York Times reported that Jonathan Waldern, the managing director of Virtuality, anticipated the VR market to attain $4 billion. However, the VR industry ultimately hit its peak and began to gradually contract, leading to the downsizing of many VR companies. |
1998 |
VR companies, including Virtuality, went out of business by 1998. |
2000 |
VR winter |
2003-05 |
VR research continued in depth at corporate, company, organizations, government, academic, and military research laboratories around the world. VR community started to turn toward human-centered design with an emphasis on user studies. |
2007 |
street view and the 360-degree view were introduced by Google. |
2010 |
first VR headsets were designed by Oculus. |
2012 |
people start funding the production of VR headsets. |
2014 |
Sony starts their VR production, on the other hand, Facebook shows its interest in VR and buy Oculus. |
2015 |
The new era of VR was born, this was the prime time for VR. |
2016 |
Companies were developing VR products for on travelling a large scale. VR production rates were growing at an exponential rate. |
2019 |
Forbes describes this as The Year Virtual Reality Gets Real. |