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Fabric.js | Triangle lockUniScaling Property

  • Last Updated : 27 May, 2020

In this article, we are going to see how to lock non-uniform scaling of a canvas triangle using FabricJS so that the aspect ratio of the object is maintained. The canvas triangle means the triangle is movable and can be stretched according to requirement. Further, the triangle can be customized when it comes to initial stroke color, height, width, fill color, or stroke width.

To make it possible we are going to use a JavaScript library called FabricJS. After importing the library, we will create a canvas block in the body tag that will contain the triangle. After this, we will initialize instances of Canvas and Triangle provided by FabricJS and lock the non-uniform scaling of the canvas triangle using lockUniScaling property and render the Triangle on the Canvas as given in the example below.

Syntax:

fabric.Triangle({
    width: number,
    height: number,
    lockUniScaling: boolean
});

Parameters: This function accepts three parameters as mentioned above and described below:

  • width: It specifies the width of triangle.
  • height: It specifies the height of triangle.
  • lockUniScaling: It specifies whether to lock non-uniform scaling or not.

Example: This example uses FabricJS to lock non-uniform scaling of a canvas triangle.




<!DOCTYPE html> 
<html> 
  
<head> 
    <title> 
        Fabric.js | Triangle lockUniScaling Property
    </title> 
      
    <!-- Adding the FabricJS library -->
    <script src= 
    </script> 
</head> 
  
<body> 
    <center>
       <h1 style="color: green;">
        GeeksforGeeks
       </h1>
       <b>
        Fabric.js | Triangle lockUniScaling Property
       </b>
    </center>
    <canvas id="canvas" width="600" height="300"
        style="border:1px solid #000000"
    </canvas> 
      
    <script> 
      
        // Initiate a Canvas instance 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Initiate a triangle instance 
        var triangle = new fabric.Triangle({
            width: 300,
            height: 150,
            fill: '',
            stroke: 'green',
            strokeWidth: 3,
            lockUniScaling: true
        });
  
        // Render the Triangle in canvas 
        canvas.add(triangle); 
        canvas.centerObject(triangle);
    </script> 
</body> 
  
</html>

Output:




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