Skip to content
Related Articles

Related Articles

Save Article
Improve Article
Save Article
Like Article

Fabric.js Image Width Property

  • Difficulty Level : Expert
  • Last Updated : 25 Jan, 2021

Fabric.js is a JavaScript library that is used to work with canvas. The canvas image is one of the class of fabric.js that is used to create image instances. The canvas image means the Image is movable and can be stretched according to requirement. The width property of the image is used to set the width of the image.

Approach: First import the fabric.js library. After importing the library, create a canvas block in the body tag which will contain the image. After this, initialize an instance of Canvas and image class provided by Fabric.JS and use the width property to set the height of the canvas image. After this render the image on the canvas.

Hey geek! The constant emerging technologies in the world of web development always keeps the excitement for this subject through the roof. But before you tackle the big projects, we suggest you start by learning the basics. Kickstart your web development journey by learning JS concepts with our JavaScript Course. Now at it's lowest price ever!

Syntax:

fabric.Image(image, {
    width: Number
});

Parameters: This function takes a single parameter as mentioned above and described below:



  • Width: This parameter takes a number to set the width of the canvas image.

Example: This example uses FabricJS to set the width of the canvas image as shown in the below example:

HTML




<!DOCTYPE html> 
<html
  
<head
    <!-- Adding the FabricJS library -->
    <script src
    </script
</head
  
<body
    <h1 style="color: green;"
        GeeksforGeeks 
    </h1
  
    <b
        Fabric.js | Image visible Property 
    </b
      
    <canvas id="canvas" width="400" height="300"
        style="border:2px solid #000000"
    </canvas
  
    <img src
        width="100" height="100" id="my-image"
        style="display: none;"
    <br
  
    <button onclick="wid()">Clickme</button
  
    <script
  
        // Creating the instance of canvas object 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Getting the image 
        var img = document.getElementById('my-image'); 
  
        // Creating the image instance 
        var imgInstance = new fabric.Image(img, { 
        }); 
  
        function wid() { 
            imgInstance = new fabric.Image(img, {  
                width: 250
            }); 
            canvas.clear(); 
  
            // Rendering the image to canvas 
            canvas.add(imgInstance); 
  
            canvas.centerObject(imgInstance); 
        
        canvas.add(imgInstance); 
        canvas.centerObject(imgInstance); 
    </script
</body
  
</html>

Output:

  • Before clicking the Button:

  • After Clicking the Button:




My Personal Notes arrow_drop_up
Recommended Articles
Page :