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Fabric.js Image top Property

  • Last Updated : 01 Feb, 2021
Geek Week

In this article, we are going to see how to set the top of the canvas image. The canvas image is one of the class of fabric.js that is used to create image instances. The canvas image means the Image is movable and can be stretched according to requirement. The top property is used to set the top position of the corners

First import the fabric.js library. After importing the library, create a canvas block in the body tag which will contain the image. After this, initialize an instance of Canvas and image class provided by Fabric.JS and use the top property to set the top position of the corners. After this render the image on the canvas.

Syntax:

fabric.Image(image, {
   top : number
});

Parameters: This function takes a single parameter as mentioned above and described below:

  • top: This parameter takes a number value to set the top position of the canvas image.

Example: This example uses FabricJS to set the top property of the canvas image as shown in the below example:

HTML




<!DOCTYPE html> 
<html
  
<head
    <!-- Adding the FabricJS library -->
    <script src
    </script
</head
  
<body
    <h1 style="color: green;"
        GeeksforGeeks 
    </h1
  
    <b
        Fabric.js | Image top Property 
    </b
      
    <canvas id="canvas" width="400" height="300"
        style="border:2px solid #000000"
    </canvas
  
    <img src
        width="100" height="100" id="my-image"
        style="display: none;"
    <br
  
    <script
  
        // Creating the instance of canvas object 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Getting the image 
        var img = document.getElementById('my-image'); 
  
        // Creating the image instance 
        var geeks = new fabric.Image(img, {
            top: 10
        }); 
  
        canvas.add(geeks); 
        canvas.centerObject(geeks); 
    </script
</body
  
</html>

Output:

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