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Fabric.js Image originX Property

  • Last Updated : 29 Jan, 2021

Fabric.js is a JavaScript library that is used to work with canvas. The canvas Image is one of the classes of Fabric.js that is used to create Image instances. The Image in Fabric.js is movable and can be stretched according to requirement. In this article, we will be using the originX property to set the horizontal origin of a canvas Image.

Approach: First import the Fabric.js library. After importing the library, create a canvas block in the body tag which will contain the Image. After this, initialize an instance of Canvas and Image class provided by Fabric.js, use the originX property to set the horizontal origin of the Image, and render the Image on the Canvas.

Syntax:

fabric.Image(image, {
  originX : string
});

Parameters: This function accepts a single parameter as mentioned above and described below:

  • originX: It specifies the horizontal transformation of a canvas Image.

Example: This example uses Fabric.js to set the originX property of the canvas Image as shown in the below example:



HTML




<html
<head
    <!-- Adding the FabricJS library -->
    <script src
    </script
</head
<body
    <h1 style="color: green;"
        GeeksforGeeks 
    </h1
    <b
        Fabric.js | Image originX Property 
    </b
    <canvas id="canvas" width="400" height="300"
            style="border:2px solid #000000"
    </canvas
    <img src
        width="100" height="100" id="my-image"
        style="display: none;"
    <br
    <script
        // Creating the instance of canvas object 
        var canvas = new fabric.Canvas("canvas"); 
  
        // Getting the Image 
        var img = document.getElementById('my-image'); 
  
        // Creating the Image instance 
        var geeks = new fabric.Image(img, {
            originX:'center' 
        }); 
  
        canvas.add(geeks); 
        canvas.centerObject(geeks); 
    </script
</body
</html>

Output:

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