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Fabric.js Image imageSmoothing Property

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  • Last Updated : 02 Sep, 2021

Fabric.js is a JavaScript library that is used to work with canvas. The canvas is one of the class of Fabric.js that is used to create image instances. The canvas image means the Image is movable and can be stretched according to requirements. In this article, we will be using imageSmoothing property in a canvas image it has been used to define the image smooth should be used or not.

Approach: First import the fabric.js library. After importing the library, create a canvas block in the body tag which will contain the image. After this, initialize an instance of canvas and image class provided by Fabric.js and use the imageSmoothing property. After this, render the image on the canvas.


fabric.Image(image, {
       imageSmoothing: boolean

Parameters: This function takes a single parameter as mentioned above and described below.

  • imageSmoothing: This parameter takes a boolean value when it’s true means the canvas will use the image smooth.

Example: This example uses FabricJS to set the imageSmoothing property of the canvas image as shown in the below example.


<!DOCTYPE html>
    <!-- Adding the FabricJS library -->
    <script src=
    <h1 style="color: green;">
        Fabric.js | Image imageSmoothing Property
    <canvas id="canvas" width="400" height="300"
        style="border:2px solid #000000">
    <img src=
        width="100" height="100" id="my-image"
        style="display: none;">
        // Creating the instance of canvas object
        var canvas = new fabric.Canvas("canvas");
        // Getting the image
        var img = document.getElementById('my-image');
        // Creating the image instance
        var geeks = new fabric.Image(img, {
            imageSmoothing : true


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